📝 Added documentation
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@@ -2,6 +2,8 @@ namespace Babushka.scripts.CSharp.Common.Savegame;
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/// <summary>
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/// Defines the behaviour of Nodes that have fields that should save / load to disk.
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/// When implementing new Saveable objects, please beware: Please check if object instances need to be identified separately.
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/// If so, make sure to give them a proper ID. You can use the <see cref="SaveIDProvider"/> tool for that.
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/// </summary>
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public interface ISaveable
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{
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