removed print statements

This commit is contained in:
2025-12-16 13:14:25 +01:00
parent a98c842ee0
commit 64c15c2e63
4 changed files with 30 additions and 9 deletions
@@ -13,12 +13,10 @@ public partial class DetectableInteractionArea : Area2D
{
if (instanceID.AsString() == GetInstanceId().ToString())
{
GD.Print("InteractionArea: Selected.");
interactionArea2D.HighlightInteractable();
}
else
{
GD.Print("InteractionArea: Not Selected.");
interactionArea2D.ResetHighlight();
}
}
@@ -76,7 +76,6 @@ public partial class Detector : Area2D
private void CalculateClosestInteractable()
{
GD.Print($"Areas in detector: {_areasInDetector.Count}");
float smallestDistance = float.MaxValue;
string closestInteractable = null;
foreach (var area in _areasInDetector)
@@ -92,7 +91,6 @@ public partial class Detector : Area2D
smallestDistance = distance;
}
}
GD.Print($"Closest interactable: {closestInteractable}");
_itemToTriggerResource.Payload = closestInteractable;
}
@@ -53,7 +53,6 @@ public partial class InteractionArea2D : Node2D
public void HighlightInteractable()
{
GD.Print($"InteractionArea: Trying to highlight interactable. Current state: Active {_active}, Input Enabled {InputService.Instance.InputEnabled}, show label: {_showLabel} and use outline {_useOutline}.");
IsSelectedByDetector = true;
if (!_active || !InputService.Instance.InputEnabled)
@@ -73,7 +72,6 @@ public partial class InteractionArea2D : Node2D
public void ResetHighlight()
{
GD.Print($"InteractionArea: Resetting interactable. Current state: show label: {_showLabel} and use outline {_useOutline}.");
IsSelectedByDetector = false;
_label.Hide();
@@ -108,10 +106,8 @@ public partial class InteractionArea2D : Node2D
private void TryInteract()
{
GD.Print("InteractionArea: Trying to interact.");
if (_area.HasOverlappingAreas())
{
GD.Print("InteractionArea: Interacting.");
ResetHighlight();
Interact();
}
@@ -131,7 +127,6 @@ public partial class InteractionArea2D : Node2D
public void ToggleActive()
{
GD.Print("InteractionArea: Toggled active state");
_active = !_active;
_label.Hide();
}