🐛 fixed never more than 10 fields bug
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@@ -2086,6 +2086,7 @@ stream_6/stream = ExtResource("476_deeju")
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[node name="Vesna" type="Node2D" node_paths=PackedStringArray("_farmingControls", "_player2d", "_vesnaAnimations")]
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y_sort_enabled = true
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position = Vector2(0, 2)
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script = ExtResource("1_yd5ep")
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_farmingControls = NodePath("FarmingControls")
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_player2d = NodePath("CharacterBody2D")
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@@ -2162,10 +2163,6 @@ _movingPlayer = NodePath("../CharacterBody2D")
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_wateringParticles = NodePath("../pouring water vfx")
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_wateringCanParticlesVerticalOffset = -100.0
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[node name="dialogic toggle" type="Node2D" parent="."]
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position = Vector2(0, 374)
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script = ExtResource("819_4na52")
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[node name="pouring water vfx" type="CPUParticles2D" parent="."]
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position = Vector2(-652, -599)
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rotation = -0.333807
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@@ -2209,7 +2206,5 @@ wait_time = 0.5
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[connection signal="EventRaised" from="CharacterBody2D/PickedUpInteractableListener" to="CharacterBody2D/visuals" method="PlayPickUpAnimation"]
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[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
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[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D/WateringCanUI" method="Water"]
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[connection signal="timelineEnded" from="dialogic toggle" to="." method="EnableMovement"]
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[connection signal="timelineStarted" from="dialogic toggle" to="." method="DisableMovement"]
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[connection signal="timelineStarted" from="DialogicToggle" to="SFX/FootstepsAudio/Timer" method="stop"]
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[connection signal="timeout" from="SFX/FootstepsAudio/Timer" to="SFX/FootstepsAudio" method="PlayOneShot"]
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