Implemented first version of an interactable area that reacts to inventory selection
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@@ -0,0 +1,20 @@
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[gd_scene load_steps=5 format=3 uid="uid://bs4t0t7o4jmam"]
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[ext_resource type="Script" uid="uid://doxr432r22dd0" path="res://scripts/CSharp/Common/Items/InventoryDependentInteractable.cs" id="1_cu47d"]
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[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="2_s5peo"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="3_wsetd"]
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[ext_resource type="Texture2D" uid="uid://bleimj6jr1jka" path="res://art/general/rectangle.png" id="4_1dub8"]
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[node name="InventoryDependentInteractableTest" type="Node2D" node_paths=PackedStringArray("_interactionArea")]
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script = ExtResource("1_cu47d")
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_interactionArea = NodePath("InteractionArea")
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_itemsToReactTo = Array[Object]([ExtResource("2_s5peo")])
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_activateOnItem = true
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[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("3_wsetd")]
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_active = false
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_spriteToOutline = NodePath("../Sprite2D")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("4_1dub8")
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