🚧 reworking Fieldservice
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@@ -20,11 +20,13 @@ public partial class FieldBehaviour2D : Sprite2D
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public Vector2 FieldPosition;
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public FieldService2D FieldService;
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[Signal] public delegate void PlantedEventHandler();
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public override void _Ready()
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{
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UpdateFieldState(FieldState);
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int randomIndex = new Random().Next(0, _maskTexture.Length);
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_maskSprite.Texture = _maskTexture[randomIndex];
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