State after inventory clip (farming mechanic still WIP)

remotes/checkIfPRContentChanged-1749880758504311652/feature/farming_visuals
kziolkowski 8 months ago
parent 83f4144b43
commit 708aa8cca4

@ -1,4 +1,4 @@
[gd_scene load_steps=60 format=3 uid="uid://gigb28qk8t12"] [gd_scene load_steps=61 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -35,6 +35,7 @@
[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="29_p6n74"] [ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="29_p6n74"]
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/scythe.tres" id="29_wtdui"] [ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/scythe.tres" id="29_wtdui"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="32_2nee2"] [ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="32_2nee2"]
[ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/base_field_2d.tscn" id="33_wtdui"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xy0kg"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_xy0kg"]
shader = ExtResource("13_7p0hq") shader = ExtResource("13_7p0hq")
@ -679,12 +680,10 @@ shape = SubResource("RectangleShape2D_klb81")
z_index = 1 z_index = 1
y_sort_enabled = true y_sort_enabled = true
[node name="Player2d" parent="YSorted" node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_7wfwe")] [node name="Vesna" parent="YSorted" node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_7wfwe")]
z_index = 1 z_index = 1
position = Vector2(1071, 2125) position = Vector2(1071, 2125)
_fieldParent = NodePath("../Farm visuals/FieldParent") _fieldParent = NodePath("../Farm visuals/FieldParent")
[node name="CharacterBody2D" parent="YSorted/Player2d" index="0"]
_hoe = ExtResource("28_6b2nr") _hoe = ExtResource("28_6b2nr")
_wateringCan = ExtResource("28_ipqaa") _wateringCan = ExtResource("28_ipqaa")
@ -795,6 +794,32 @@ shape = SubResource("RectangleShape2D_2nee2")
position = Vector2(13772, 2960) position = Vector2(13772, 2960)
shape = SubResource("RectangleShape2D_p6n74") shape = SubResource("RectangleShape2D_p6n74")
[node name="TestFields" type="Node" parent="YSorted"]
[node name="BaseField" parent="YSorted/TestFields" instance=ExtResource("33_wtdui")]
position = Vector2(8221, 2809)
[node name="BaseField2" parent="YSorted/TestFields" instance=ExtResource("33_wtdui")]
position = Vector2(8225, 3458)
[node name="BaseField3" parent="YSorted/TestFields" instance=ExtResource("33_wtdui")]
position = Vector2(7492, 2812)
[node name="BaseField4" parent="YSorted/TestFields" instance=ExtResource("33_wtdui")]
position = Vector2(7496, 3458)
[node name="BaseField5" parent="YSorted/TestFields" instance=ExtResource("33_wtdui")]
position = Vector2(11266, 2772)
[node name="BaseField6" parent="YSorted/TestFields" instance=ExtResource("33_wtdui")]
position = Vector2(11270, 3421)
[node name="BaseField7" parent="YSorted/TestFields" instance=ExtResource("33_wtdui")]
position = Vector2(10537, 2775)
[node name="BaseField8" parent="YSorted/TestFields" instance=ExtResource("33_wtdui")]
position = Vector2(10541, 3421)
[node name="Hoe Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")] [node name="Hoe Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")]
visible = false visible = false
position = Vector2(7728, 2000) position = Vector2(7728, 2000)
@ -851,15 +876,15 @@ size_flags_horizontal = 4
size_flags_vertical = 8 size_flags_vertical = 8
_inventoryOpenedOffset = -600.0 _inventoryOpenedOffset = -600.0
[connection signal="PickedUpTool" from="YSorted/Player2d" to="Hoe Pickup" method="SetSpriteActiveState"] [connection signal="PickedUpTool" from="YSorted/Vesna" to="Hoe Pickup" method="SetSpriteActiveState"]
[connection signal="PickedUpTool" from="YSorted/Player2d" to="Watercan Pickup" method="SetSpriteActiveState"] [connection signal="PickedUpTool" from="YSorted/Vesna" to="Watercan Pickup" method="SetSpriteActiveState"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Player2d" method="TryFillWateringCan"] [connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="mouse_entered" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Farm visuals/FieldParent" method="MouseEnteredAllowedArea"] [connection signal="mouse_entered" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Farm visuals/FieldParent" method="MouseEnteredAllowedArea"]
[connection signal="mouse_exited" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Farm visuals/FieldParent" method="MouseExitedAllowedArea"] [connection signal="mouse_exited" from="YSorted/Farm visuals/FieldParent/Area2D" to="YSorted/Farm visuals/FieldParent" method="MouseExitedAllowedArea"]
[connection signal="InteractedTool" from="Hoe Pickup" to="YSorted/Player2d" method="ActivateTool"] [connection signal="InteractedTool" from="Hoe Pickup" to="YSorted/Vesna" method="ActivateTool"]
[connection signal="InteractedTool" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"] [connection signal="InteractedTool" from="Watercan Pickup" to="YSorted/Vesna" method="ActivateTool"]
[editable path="YSorted/Player2d"] [editable path="YSorted/Vesna"]
[editable path="YSorted/Brünnen/InteractionArea"] [editable path="YSorted/Brünnen/InteractionArea"]
[editable path="YSorted/HoeGenericPickup"] [editable path="YSorted/HoeGenericPickup"]
[editable path="YSorted/HoeGenericPickup/InteractionArea2"] [editable path="YSorted/HoeGenericPickup/InteractionArea2"]

@ -10,8 +10,6 @@ public partial class Player2D : CharacterBody2D
[Export] private float _speed = 100f; [Export] private float _speed = 100f;
[Export] private AnimatedSprite2D _sprite; [Export] private AnimatedSprite2D _sprite;
[Export] private SceneTree.GroupCallFlags _fieldFlags; [Export] private SceneTree.GroupCallFlags _fieldFlags;
[Export] private ItemResource _hoe;
[Export] private ItemResource _wateringCan;
// -1 means no tool. // -1 means no tool.
private int _toolID = -1; private int _toolID = -1;
@ -22,14 +20,10 @@ public partial class Player2D : CharacterBody2D
private bool _farmingAnimationInProgress; private bool _farmingAnimationInProgress;
private Vector2 _lastDirection = Vector2.Zero; private Vector2 _lastDirection = Vector2.Zero;
private InventoryManager _inventoryManager; private InventoryManager _inventoryManager;
private InventoryInstance _inventoryInstance;
public override void _Ready() public override void _Ready()
{ {
_inventoryManager = InventoryManager.Instance; InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
_inventoryInstance = _inventoryManager.playerInventory;
_inventoryManager.SlotIndexChanged += HandleInventorySelectedSlotIndexChanged;
_inventoryInstance.InventoryContentsChanged += HandleNewItemInInventory;
} }
private void HandleNewItemInInventory() private void HandleNewItemInInventory()
@ -38,30 +32,6 @@ public partial class Player2D : CharacterBody2D
PlayPickUpAnimation(); PlayPickUpAnimation();
} }
private void HandleInventorySelectedSlotIndexChanged(int newIndex)
{
InventorySlot currentSlot = InventoryManager.Instance.GetCurrentSelectedSlot();
ItemInstance? currentItem = currentSlot.itemInstance;
if (currentItem == null)
return;
if (currentItem.blueprint == _hoe)
{
ActivateTool(true, 0);
return;
}
if (currentItem.blueprint == _wateringCan)
{
ActivateTool(true, 1);
return;
}
ActivateTool(false, 0);
ActivateTool(false, 1);
}
public override void _Process(double delta) public override void _Process(double delta)
{ {

@ -31,21 +31,13 @@ public partial class FarmingControls2D : Node2D
bool activate; bool activate;
//if our hands are empty, activate //if our hands are empty, activate
if (_toolId == -1) if (toolId == -1)
{ {
activate = true; activate = false;
} }
else else
{ {
//if we're already carrying a tool, deactivate or fail return activate = true;
if (_toolId == toolId)
{
activate = false;
}
else
{
return false;
}
} }
_toolId = activate ? toolId : -1; _toolId = activate ? toolId : -1;

@ -1,3 +1,4 @@
using Babushka.scripts.CSharp.Common.Inventory;
using Godot; using Godot;
namespace Babushka.scripts.CSharp.Common.Farming; namespace Babushka.scripts.CSharp.Common.Farming;
@ -7,12 +8,44 @@ public partial class VesnaBehaviour2D : Node
[ExportGroup("Farming")] [ExportGroup("Farming")]
[Export] private FieldService2D _fieldParent; [Export] private FieldService2D _fieldParent;
[Export] private FarmingControls2D _farmingControls; [Export] private FarmingControls2D _farmingControls;
[Export] private ItemResource _hoe;
[Export] private ItemResource _wateringCan;
[Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId); [Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId);
private InventoryManager _inventoryManager;
private InventoryInstance _inventoryInstance;
public override void _Ready() public override void _Ready()
{ {
_farmingControls.FieldService = _fieldParent; _farmingControls.FieldService = _fieldParent;
_inventoryManager = InventoryManager.Instance;
_inventoryInstance = _inventoryManager.playerInventory;
_inventoryManager.SlotIndexChanged += HandleInventorySelectedSlotIndexChanged;
}
private void HandleInventorySelectedSlotIndexChanged(int newIndex)
{
InventorySlot currentSlot = InventoryManager.Instance.GetCurrentSelectedSlot();
ItemInstance? currentItem = currentSlot.itemInstance;
if (currentItem == null)
return;
if (currentItem.blueprint == _hoe)
{
ActivateTool(0);
return;
}
if (currentItem.blueprint == _wateringCan)
{
ActivateTool(1);
return;
}
ActivateTool(-1);
} }
#region Farming #region Farming

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