Extracted FightAttack Enum in the hopes of fixing errors
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@@ -4,15 +4,6 @@ using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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public enum FieldState
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{
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Empty = 0,
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Tilled = 1,
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Planted = 2,
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Watered = 3,
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NotFound = 99
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}
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[GlobalClass]
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public partial class FieldBehaviour2D : Sprite2D
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{
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