✨Added flying beet to the ui when used
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@@ -1,10 +1,30 @@
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[gd_scene load_steps=2 format=3 uid="uid://l1hdihubffeg"]
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[gd_scene load_steps=3 format=3 uid="uid://l1hdihubffeg"]
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[ext_resource type="Script" uid="uid://b5i41b6502xam" path="res://scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs" id="1_m0ub6"]
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[ext_resource type="Texture2D" uid="uid://do0y56t1moi2" path="res://art/mockups/erdbeeren.png" id="2_ctnqp"]
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[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label")]
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[node name="DamageFlyingNuber" type="Node2D" node_paths=PackedStringArray("_label", "_sprite")]
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script = ExtResource("1_m0ub6")
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_label = NodePath("Label")
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_sprite = NodePath("TextureRect")
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -61.0
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offset_top = -61.0
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offset_right = 61.0
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offset_bottom = 61.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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texture = ExtResource("2_ctnqp")
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expand_mode = 1
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stretch_mode = 5
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[node name="Label" type="Label" parent="."]
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custom_minimum_size = Vector2(200, 100)
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