✨Added flying beet to the ui when used
This commit is contained in:
@@ -50,7 +50,8 @@ public class AllyAttackAction : FighterAction
|
||||
targetSelect.GetTarget().ChangeHealth(-totalDamage);
|
||||
}
|
||||
|
||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
|
||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual,
|
||||
FightHappeningAnimationContext animationContext)
|
||||
{
|
||||
var currentFighter = HappeningData.fighterTurn.Current;
|
||||
var targetFighter = targetSelect.GetTarget();
|
||||
|
||||
Reference in New Issue
Block a user