Added flying beet to the ui when used

This commit is contained in:
jonathan
2025-12-16 18:56:18 +01:00
parent fef8380a57
commit 7310bfbf6e
15 changed files with 114 additions and 18 deletions
@@ -4,12 +4,12 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorVisual : Node2D
{
[Export] private PackedScene _flyingNumberPrefab;
[Export] private PackedScene _flyingNumberPrefab = null!;
public void SpawnFlyingNumber(string text)
{
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FlyingIndicator>();
AddChild(flyingNumberInstance);
flyingNumberInstance.Initialize(text);
}