🐛Fixed sprite outline fallback
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@@ -13,7 +13,7 @@ public partial class InteractionArea2D : Node2D
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[Export] private bool _useOutline = true;
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[Export] private bool _useOutline = true;
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[Export] private ShaderMaterial _outlineMaterial;
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[Export] private ShaderMaterial _outlineMaterial;
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[Export] private CanvasItem? _spriteToOutline; // keep to not break old usages. TODO: remove later
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[Export] private CanvasItem? _spriteToOutline; // keep to not break old usages. TODO: remove later
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[Export] private CanvasItem[] _spritesToOutline;
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[Export] private CanvasItem[] _spritesToOutline = [];
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[Export] private bool _showLabel = true;
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[Export] private bool _showLabel = true;
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[Export] private int _id = -1; // TODO: remove
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[Export] private int _id = -1; // TODO: remove
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