This commit is contained in:
jonathan
2026-01-29 17:42:32 +01:00
parent 59d313d97d
commit 745f54b375
11 changed files with 2641 additions and 34 deletions
@@ -1,10 +1,13 @@
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
// Do not instantiate this resource
// But it has to be a resource because Godot
[GlobalClass]
public partial class ItemInstance: Resource
public partial class ItemInstance : Resource, IJsonSerializable
{
[Export] public required ItemResource blueprint;
[Export] public int amount = 1;
@@ -17,4 +20,18 @@ public partial class ItemInstance: Resource
amount = amount
};
}
}
public void LoadFromJson(JObject json)
{
var blueprintPath = json.GetStringValue("blueprint");
blueprint = GD.Load<ItemResource>(blueprintPath);
amount = json.GetIntValue("amount");
}
public JObject SaveToJson()
{
return new(
new JProperty("blueprint", blueprint.ResourcePath),
new JProperty("amount", amount));
}
}
@@ -1,23 +1,19 @@
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Godot;
using Godot.Collections;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class ItemOnGround2D : Node, ISaveable
public partial class ItemOnGround2D : PositionalEntity
{
private ItemInstance _itemInstance;
[Export] public bool IsActive = true;
[Export] private bool _infiniteSupply = false;
[Export] private int _finiteSupply = 1;
[Export] private bool _saveToDisk = true;
private int pickUpCounter = 0;
[Signal] public delegate void SuccessfulPickUpEventHandler();
private Label _itemLabel => GetNode<Label>("ItemLabel");
private Label _pickupErrorLabel => GetNode<Label>("PickupErrorLabel");
private Sprite2D _iconSprite => GetNode<Sprite2D>("Icon");
@@ -34,16 +30,12 @@ public partial class ItemOnGround2D : Node, ISaveable
public override void _Ready()
{
LoadFromSaveData();
UpdateVisuals();
_pickupErrorLabel.Text = "";
}
public void TryPickUp()
{
if (!IsActive)
return;
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
EmitSignal(SignalName.SuccessfulPickUp);
if (result == InventoryActionResult.Success)
@@ -58,16 +50,7 @@ public partial class ItemOnGround2D : Node, ISaveable
private void Pickup()
{
if (!_infiniteSupply)
{
pickUpCounter++;
if (pickUpCounter >= _finiteSupply)
{
QueueFree();
}
UpdateSaveData();
}
// remove from entity manager
}
private void FailToPickup()
@@ -80,9 +63,6 @@ public partial class ItemOnGround2D : Node, ISaveable
public void UpdateVisuals()
{
if (!IsActive)
return;
_iconSprite.Texture = itemInstance?.blueprint?.icon;
if (_iconSprite.Texture == null)
{
@@ -94,7 +74,20 @@ public partial class ItemOnGround2D : Node, ISaveable
}
}
// todo: What do we do with instances that are created at runtime?
protected override void LoadEntity(JObject json)
{
base.LoadEntity(json);
_itemInstance.LoadFromJson(json.GetObject("item"));
}
protected override void SaveEntity(JObject json)
{
base.SaveEntity(json);
json["item"] = _itemInstance.SaveToJson();
}
// old save
/*
public void UpdateSaveData()
{
if (!_saveToDisk)
@@ -157,5 +150,5 @@ public partial class ItemOnGround2D : Node, ISaveable
}
}
}
}
}*/
}
@@ -1,4 +1,6 @@
using Godot;
using Babushka.scripts.CSharp.GameEntity.LoadSave;
using Godot;
using Newtonsoft.Json.Linq;
namespace Babushka.scripts.CSharp.Common.Inventory;