♻️ removed Print statements

This commit is contained in:
2025-11-25 17:20:58 +01:00
parent f37f7c7ceb
commit 75e4bdd7fd
5 changed files with 0 additions and 14 deletions
@@ -18,7 +18,6 @@ public partial class InventoryUi : Control
public override void _Ready()
{
GD.Print("Ready inventory ui");
_playerInventory = InventoryManager.Instance.playerInventory;
//PopulateSlots();
SubscribeSlots();
@@ -100,7 +100,6 @@ public partial class ItemOnGround2D : Node, ISaveable
};
string id = GetMeta("SaveID").AsString();
GD.Print($"Updating Save ID for object {Name}: {id}");
SavegameService.AppendDataToSave( id, payloadData);
}
@@ -111,7 +110,6 @@ public partial class ItemOnGround2D : Node, ISaveable
// standard check: how many times has this item been collected?
string id = GetMeta("SaveID").AsString();
GD.Print($"Loading Save ID for object {Name}: " + id);
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
@@ -119,11 +117,9 @@ public partial class ItemOnGround2D : Node, ISaveable
if(save.TryGetValue("pickupCounter", out Variant countVar))
{
int count = countVar.AsInt32();
GD.Print($"Item count for {Name}: {count}");
for (int i = 0; i < count; i++)
{
Pickup();
GD.Print($"Picking up {Name}: {i}");
}
}
}