Spawning and watering is now bound to the cursor position (kinda)

This commit is contained in:
2025-04-25 00:13:50 +02:00
parent 339428c312
commit 762a694be3
4 changed files with 26 additions and 28 deletions
+2 -1
View File
@@ -1337,10 +1337,11 @@ sprite_frames = SubResource("SpriteFrames_4q8ml")
autoplay = "default"
frame_progress = 0.481133
[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer")]
[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer", "_camera")]
script = ExtResource("4_q5t2e")
_hoeSprite = NodePath("../CharacterBody3D/Farming/Hoe")
_wateringCanSprite = NodePath("../CharacterBody3D/Farming/Watering can")
_fieldPrefab = ExtResource("2_oq5hi")
_movingPlayer = NodePath("../CharacterBody3D")
_camera = NodePath("../CharacterBody3D/CameraPivot2/SubPivot/Camera3D")
metadata/_custom_type_script = "uid://b1sscdr4ptec8"