Spawning and watering is now bound to the cursor position (kinda)
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@@ -1337,10 +1337,11 @@ sprite_frames = SubResource("SpriteFrames_4q8ml")
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autoplay = "default"
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frame_progress = 0.481133
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[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer")]
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[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer", "_camera")]
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script = ExtResource("4_q5t2e")
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_hoeSprite = NodePath("../CharacterBody3D/Farming/Hoe")
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_wateringCanSprite = NodePath("../CharacterBody3D/Farming/Watering can")
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_fieldPrefab = ExtResource("2_oq5hi")
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_movingPlayer = NodePath("../CharacterBody3D")
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_camera = NodePath("../CharacterBody3D/CameraPivot2/SubPivot/Camera3D")
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metadata/_custom_type_script = "uid://b1sscdr4ptec8"
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