Spawning and watering is now bound to the cursor position (kinda)

This commit is contained in:
2025-04-25 00:13:50 +02:00
parent 339428c312
commit 762a694be3
4 changed files with 26 additions and 28 deletions
@@ -31,7 +31,6 @@ namespace Babushka.scripts.CSharp.Common.Farming
{
FieldState = FieldState.Watered;
Texture = Watered;
Debug.Print($"Current Texture: {Texture.ResourceName}");
}
/// <summary>