Spawning and watering is now bound to the cursor position (kinda)
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@@ -31,7 +31,6 @@ namespace Babushka.scripts.CSharp.Common.Farming
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{
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FieldState = FieldState.Watered;
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Texture = Watered;
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Debug.Print($"Current Texture: {Texture.ResourceName}");
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}
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/// <summary>
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