removed unused slots script
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"]
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[gd_scene load_steps=4 format=3 uid="uid://cgjc4wurbgimy"]
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[ext_resource type="Script" uid="uid://b7vlkecrn0t5c" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
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[ext_resource type="Script" uid="uid://6def3c0mcnoq" path="res://prefabs/UI/Inventory/Slots.cs" id="2_5fdxq"]
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[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
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[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
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@@ -26,7 +25,6 @@ offset_bottom = 200.0
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grow_horizontal = 2
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grow_vertical = 0
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columns = 10
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script = ExtResource("2_5fdxq")
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[node name="InventoryTester" type="Node" parent="."]
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script = ExtResource("3_exrk4")
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@@ -1,7 +0,0 @@
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using Godot;
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using System;
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public partial class Slots : GridContainer
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{
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}
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@@ -1 +0,0 @@
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uid://6def3c0mcnoq
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