Make Vesna entity save current position
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@@ -1,4 +1,5 @@
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using Babushka.scripts.CSharp.Common.Services;
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using Babushka.scripts.CSharp.GameEntity.Entities;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.CharacterControls;
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@@ -8,6 +9,14 @@ public partial class PlayerMovement : CharacterBody2D
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[Export] private float _speed = 1000f;
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[Export] private Timer _stepTimer;
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private PositionalEntity _entity;
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public void Initialize(PositionalEntity entity)
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{
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_entity = entity;
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GlobalPosition = entity.position;
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}
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public override void _Process(double delta)
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{
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bool anyActionPressed = false;
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@@ -76,6 +85,7 @@ public partial class PlayerMovement : CharacterBody2D
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Velocity = currentVelocity;
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MoveAndSlide();
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_entity.position = GlobalPosition;
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}
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else
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{
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