Merge remote-tracking branch 'origin/main' into c_sharp_setup
# Conflicts: # scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs.uid # scripts/CSharp/Common/Farming/FieldService.cs.uid
This commit is contained in:
@@ -4,11 +4,12 @@ importer="scene"
|
|||||||
importer_version=1
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importer_version=1
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||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://b3kyrsoobmkhp"
|
uid="uid://b3kyrsoobmkhp"
|
||||||
valid=false
|
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://art/mockups/3d/best_house_blender.blend"
|
source_file="res://art/mockups/3d/best_house_blender.blend"
|
||||||
|
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
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|||||||
[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"]
|
[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
|
[ext_resource type="Script" uid="uid://b7vlkecrn0t5c" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
|
||||||
[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
|
[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
|
||||||
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
|
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://graphics/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
|
[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://graphics/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
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||||||
|
|||||||
@@ -41,4 +41,22 @@ label_settings = SubResource("LabelSettings_7emux")
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|||||||
horizontal_alignment = 1
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horizontal_alignment = 1
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||||||
vertical_alignment = 1
|
vertical_alignment = 1
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||||||
|
|
||||||
|
[node name="AmountLabel" type="Label" parent="."]
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||||||
|
layout_mode = 1
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||||||
|
anchors_preset = -1
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||||||
|
anchor_left = 1.0
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||||||
|
anchor_top = 1.0
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||||||
|
anchor_right = 1.0
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||||||
|
anchor_bottom = 1.0
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||||||
|
offset_left = -409.0
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||||||
|
offset_top = -329.0
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||||||
|
offset_right = -10.0
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||||||
|
offset_bottom = -10.0
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||||||
|
grow_horizontal = 0
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||||||
|
grow_vertical = 0
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||||||
|
theme_override_colors/font_color = Color(0, 0, 0, 1)
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||||||
|
text = "999"
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||||||
|
horizontal_alignment = 2
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||||||
|
vertical_alignment = 2
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||||||
|
|
||||||
[connection signal="gui_input" from="." to="." method="_on_gui_input"]
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[connection signal="gui_input" from="." to="." method="_on_gui_input"]
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||||||
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|||||||
@@ -0,0 +1,26 @@
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|||||||
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[gd_scene load_steps=5 format=3 uid="uid://5hltxpdxmqcq"]
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||||||
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||||||
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[ext_resource type="Script" uid="uid://udhigottc8rg" path="res://scripts/CSharp/Common/Inventory/ItemOnGround.cs" id="1_mnomu"]
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||||||
|
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="2_ue6ub"]
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||||||
|
[ext_resource type="Script" uid="uid://c8suoi3i6kqai" path="res://scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith.cs" id="3_ue6ub"]
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||||||
|
[ext_resource type="Resource" uid="uid://c7viddcd3kywp" path="res://resources/items/axe.tres" id="4_sfad0"]
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||||||
|
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||||||
|
[node name="GenericItemOnGround" type="Node3D"]
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||||||
|
script = ExtResource("1_mnomu")
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||||||
|
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||||||
|
[node name="InteractionArea" parent="." instance=ExtResource("2_ue6ub")]
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||||||
|
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||||||
|
[node name="SpawnWithItem" type="Node" parent="."]
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||||||
|
script = ExtResource("3_ue6ub")
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||||||
|
_blueprint = ExtResource("4_sfad0")
|
||||||
|
|
||||||
|
[node name="ItemLabel" type="Label3D" parent="."]
|
||||||
|
offset = Vector2(0, 55.64)
|
||||||
|
billboard = 1
|
||||||
|
text = "test"
|
||||||
|
|
||||||
|
[node name="PickupErrorLabel" type="Label3D" parent="."]
|
||||||
|
offset = Vector2(0, 150)
|
||||||
|
billboard = 1
|
||||||
|
|
||||||
|
[connection signal="Interacted" from="InteractionArea" to="." method="TryPickUp"]
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||||||
+1
-1
@@ -11,7 +11,7 @@ config_version=5
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|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Babushka"
|
config/name="Babushka"
|
||||||
run/main_scene="uid://br7yq757cawts"
|
run/main_scene="uid://dbxy2y85r1d8x"
|
||||||
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
|
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
|||||||
@@ -6,4 +6,5 @@
|
|||||||
script = ExtResource("1_t485b")
|
script = ExtResource("1_t485b")
|
||||||
name = "Axe Deo"
|
name = "Axe Deo"
|
||||||
color = Color(0.643898, 0.4587, 0.294335, 1)
|
color = Color(0.643898, 0.4587, 0.294335, 1)
|
||||||
|
maxStack = 1
|
||||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
||||||
|
|||||||
@@ -6,4 +6,5 @@
|
|||||||
script = ExtResource("1_8k5aa")
|
script = ExtResource("1_8k5aa")
|
||||||
name = "Buck the Bucket"
|
name = "Buck the Bucket"
|
||||||
color = Color(0.336269, 0.489145, 0.825324, 1)
|
color = Color(0.336269, 0.489145, 0.825324, 1)
|
||||||
|
maxStack = 1
|
||||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
||||||
|
|||||||
@@ -6,4 +6,5 @@
|
|||||||
script = ExtResource("1_06nef")
|
script = ExtResource("1_06nef")
|
||||||
name = "Your Mom"
|
name = "Your Mom"
|
||||||
color = Color(0.751421, 0.329615, 0.570911, 1)
|
color = Color(0.751421, 0.329615, 0.570911, 1)
|
||||||
|
maxStack = 1
|
||||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
||||||
|
|||||||
@@ -6,4 +6,5 @@
|
|||||||
script = ExtResource("1_07aya")
|
script = ExtResource("1_07aya")
|
||||||
name = "Pick Axe"
|
name = "Pick Axe"
|
||||||
color = Color(0.589014, 0.823353, 0.998475, 1)
|
color = Color(0.589014, 0.823353, 0.998475, 1)
|
||||||
|
maxStack = 1
|
||||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
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||||||
|
|||||||
@@ -0,0 +1,10 @@
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|||||||
|
[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://d1uuxp1lp4aro"]
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||||||
|
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||||||
|
[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_dustj"]
|
||||||
|
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||||||
|
[resource]
|
||||||
|
script = ExtResource("1_dustj")
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||||||
|
name = "Tomato Seed"
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||||||
|
color = Color(0.135039, 0.307214, 0.333128, 1)
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||||||
|
maxStack = 20
|
||||||
|
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
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||||||
@@ -0,0 +1,75 @@
|
|||||||
|
[gd_scene load_steps=12 format=3 uid="uid://dbxy2y85r1d8x"]
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||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dbd1niu3tp8y5" path="res://prefabs/Player3D.tscn" id="1_pdc5e"]
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||||||
|
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_741gk"]
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||||||
|
[ext_resource type="PackedScene" uid="uid://5hltxpdxmqcq" path="res://prefabs/interactions/generic_item_on_ground.tscn" id="5_sjt6k"]
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||||||
|
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="6_876p1"]
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||||||
|
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/bucket.tres" id="6_nvnpb"]
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||||||
|
[ext_resource type="Script" uid="uid://d17si23dtlg72" path="res://scripts/CSharp/Common/Farming/FieldService.cs" id="7_3rkjv"]
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||||||
|
[ext_resource type="Resource" uid="uid://c5yg3lx756v4v" path="res://resources/items/hoe.tres" id="7_hv2km"]
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||||||
|
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="8_hv2km"]
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||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8tgff"]
|
||||||
|
albedo_color = Color(0.505882, 0.588235, 0.494118, 1)
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||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_t58di"]
|
||||||
|
size = Vector3(2.01563, 0.160522, 2.00824)
|
||||||
|
|
||||||
|
[node name="SceneFarmVesna" type="Node3D"]
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
|
||||||
|
mesh = SubResource("PlaneMesh_8yprl")
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||||||
|
skeleton = NodePath("")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_8tgff")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000976563, -0.0739136, -0.00112915)
|
||||||
|
shape = SubResource("BoxShape3D_t58di")
|
||||||
|
|
||||||
|
[node name="Player3d" parent="." node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_pdc5e")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.51633, 0.725631, 3.57249)
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||||||
|
_fieldParent = NodePath("../FieldService")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.618408, 0.785857, 0, -0.785857, 0.618408, -0.802612, 0, 4.73262)
|
||||||
|
|
||||||
|
[node name="BaseField" parent="." instance=ExtResource("2_741gk")]
|
||||||
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.0574723, 0)
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="Inventory" parent="." instance=ExtResource("6_876p1")]
|
||||||
|
|
||||||
|
[node name="FieldService" type="Node3D" parent="."]
|
||||||
|
script = ExtResource("7_3rkjv")
|
||||||
|
|
||||||
|
[node name="GenericItemOnGround" parent="." instance=ExtResource("5_sjt6k")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.53971, -4.76837e-07, -3.81996)
|
||||||
|
|
||||||
|
[node name="SpawnWithItem" parent="GenericItemOnGround" index="1"]
|
||||||
|
_blueprint = ExtResource("6_nvnpb")
|
||||||
|
|
||||||
|
[node name="GenericItemOnGround2" parent="." instance=ExtResource("5_sjt6k")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.73646, -9.53674e-07, -3.96783)
|
||||||
|
|
||||||
|
[node name="GenericItemOnGround3" parent="." instance=ExtResource("5_sjt6k")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.43861, -4.76837e-07, -3.93506)
|
||||||
|
|
||||||
|
[node name="SpawnWithItem" parent="GenericItemOnGround3" index="1"]
|
||||||
|
_blueprint = ExtResource("7_hv2km")
|
||||||
|
|
||||||
|
[node name="GenericItemOnGround4" parent="." instance=ExtResource("5_sjt6k")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.1678, -4.76837e-07, -3.94977)
|
||||||
|
_infiniteSupply = true
|
||||||
|
|
||||||
|
[node name="SpawnWithItem" parent="GenericItemOnGround4" index="1"]
|
||||||
|
_blueprint = ExtResource("8_hv2km")
|
||||||
|
|
||||||
|
[editable path="GenericItemOnGround"]
|
||||||
|
[editable path="GenericItemOnGround2"]
|
||||||
|
[editable path="GenericItemOnGround3"]
|
||||||
|
[editable path="GenericItemOnGround4"]
|
||||||
@@ -12,6 +12,7 @@ public partial class InventoryInstance : Node
|
|||||||
|
|
||||||
[Signal]
|
[Signal]
|
||||||
public delegate void SlotAmountChangedEventHandler();
|
public delegate void SlotAmountChangedEventHandler();
|
||||||
|
|
||||||
[Signal]
|
[Signal]
|
||||||
public delegate void InventoryContentsChangedEventHandler();
|
public delegate void InventoryContentsChangedEventHandler();
|
||||||
|
|
||||||
@@ -32,54 +33,99 @@ public partial class InventoryInstance : Node
|
|||||||
_slots.Add(new InventorySlot());
|
_slots.Add(new InventorySlot());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
EmitSignal(SignalName.SlotAmountChanged);
|
EmitSignal(SignalName.SlotAmountChanged);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public InventoryActionResult AddItem(ItemInstance newItem, int inventorySlot = -1)
|
public InventoryActionResult AddItem(ItemInstance newItem)
|
||||||
{
|
{
|
||||||
if (inventorySlot < 0)
|
var result = AddItemAndStackRecursive(newItem, 0);
|
||||||
|
EmitSignal(SignalName.InventoryContentsChanged);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private InventoryActionResult AddItemAndStackRecursive(ItemInstance newItem, int slotSearch)
|
||||||
|
{
|
||||||
|
if (newItem.blueprint == null || newItem.amount == 0)
|
||||||
|
return InventoryActionResult.SourceDoesNotExists;
|
||||||
|
|
||||||
|
var slotIndex = -1;
|
||||||
|
// find stackable slot
|
||||||
|
for (var i = slotSearch; i < _slots.Count; i++)
|
||||||
{
|
{
|
||||||
inventorySlot = _slots.FindIndex(slot => slot.IsEmpty());
|
if (_slots[i].itemInstance?.blueprint == newItem.blueprint)
|
||||||
|
{
|
||||||
|
slotIndex = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inventorySlot < 0 || !_slots[inventorySlot].IsEmpty())
|
if (slotIndex < 0)
|
||||||
|
{
|
||||||
|
// find empty slot
|
||||||
|
for (var i = slotSearch; i < _slots.Count; i++)
|
||||||
|
{
|
||||||
|
if (_slots[i].IsEmpty())
|
||||||
|
{
|
||||||
|
slotIndex = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (slotIndex < 0)
|
||||||
{
|
{
|
||||||
return InventoryActionResult.DestinationFull;
|
return InventoryActionResult.DestinationFull;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inventorySlot >= _slots.Count)
|
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
|
||||||
{
|
var maxStack = itemInstance!.blueprint.maxStack;
|
||||||
return InventoryActionResult.DestinationDoesNotExists;
|
var freeOnStack = maxStack - itemInstance.amount;
|
||||||
}
|
var moveAmount = Math.Min(freeOnStack, newItem.amount);
|
||||||
|
itemInstance.amount += moveAmount;
|
||||||
_slots[inventorySlot].itemInstance = newItem;
|
newItem.amount -= moveAmount;
|
||||||
EmitSignal(SignalName.InventoryContentsChanged);
|
_slots[slotIndex].itemInstance = itemInstance;
|
||||||
return InventoryActionResult.Success;
|
return newItem.amount <= 0
|
||||||
|
? InventoryActionResult.Success
|
||||||
|
: AddItemAndStackRecursive(newItem, slotIndex + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public InventoryActionResult RemoveItem(int inventorySlot, out ItemInstance? itemInstance )
|
public InventoryActionResult RemoveItem(int inventorySlot, out ItemInstance? itemInstance)
|
||||||
{
|
{
|
||||||
if (inventorySlot < 0 || inventorySlot >= _slots.Count)
|
if (inventorySlot < 0 || inventorySlot >= _slots.Count)
|
||||||
{
|
{
|
||||||
itemInstance = null;
|
itemInstance = null;
|
||||||
return InventoryActionResult.SourceDoesNotExists;
|
return InventoryActionResult.SourceDoesNotExists;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_slots[inventorySlot].IsEmpty())
|
if (_slots[inventorySlot].IsEmpty())
|
||||||
{
|
{
|
||||||
itemInstance = null;
|
itemInstance = null;
|
||||||
return InventoryActionResult.SourceIsEmpty;
|
return InventoryActionResult.SourceIsEmpty;
|
||||||
}
|
}
|
||||||
|
|
||||||
itemInstance = _slots[inventorySlot].itemInstance;
|
itemInstance = _slots[inventorySlot].itemInstance;
|
||||||
_slots[inventorySlot].itemInstance = null;
|
_slots[inventorySlot].itemInstance = null;
|
||||||
EmitSignal(SignalName.InventoryContentsChanged);
|
EmitSignal(SignalName.InventoryContentsChanged);
|
||||||
return InventoryActionResult.Success;
|
return InventoryActionResult.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
public InventoryActionResult RemoveItem(int inventorySlot)
|
public InventoryActionResult RemoveItem(int inventorySlot)
|
||||||
{
|
{
|
||||||
return RemoveItem(inventorySlot, out _);
|
return RemoveItem(inventorySlot, out _);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
|
||||||
|
{
|
||||||
|
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
|
||||||
|
return InventoryActionResult.DestinationDoesNotExists;
|
||||||
|
|
||||||
|
if (!_slots[destinationSlot].IsEmpty())
|
||||||
|
return InventoryActionResult.DestinationFull;
|
||||||
|
|
||||||
|
_slots[destinationSlot].itemInstance = itemInstance;
|
||||||
|
EmitSignal(SignalName.InventoryContentsChanged);
|
||||||
|
return InventoryActionResult.Success;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
|
|||||||
public partial class InventoryManager : Node
|
public partial class InventoryManager : Node
|
||||||
{
|
{
|
||||||
public static InventoryManager Instance { get; private set; }
|
public static InventoryManager Instance { get; private set; }
|
||||||
|
|
||||||
public InventoryInstance playerInventory;
|
public InventoryInstance playerInventory;
|
||||||
|
|
||||||
public override void _EnterTree()
|
public override void _EnterTree()
|
||||||
@@ -23,11 +23,13 @@ public partial class InventoryManager : Node
|
|||||||
public InventoryActionResult CreateItem(
|
public InventoryActionResult CreateItem(
|
||||||
ItemResource itemBlueprint,
|
ItemResource itemBlueprint,
|
||||||
InventoryInstance inventory,
|
InventoryInstance inventory,
|
||||||
|
int amount = 1,
|
||||||
int inventorySlot = -1)
|
int inventorySlot = -1)
|
||||||
{
|
{
|
||||||
var newItem = new ItemInstance { blueprint = itemBlueprint };
|
var newItem = new ItemInstance { blueprint = itemBlueprint, amount = amount };
|
||||||
var addResult = inventory.AddItem(newItem, inventorySlot);
|
return inventorySlot < 0
|
||||||
return addResult;
|
? inventory.AddItem(newItem)
|
||||||
|
: inventory.AddItemToSlot(newItem, inventorySlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
public InventoryActionResult MoveItem(
|
public InventoryActionResult MoveItem(
|
||||||
@@ -39,10 +41,11 @@ public partial class InventoryManager : Node
|
|||||||
var remResult = sourceInventory.RemoveItem(sourceSlot, out var item);
|
var remResult = sourceInventory.RemoveItem(sourceSlot, out var item);
|
||||||
if (remResult != InventoryActionResult.Success) return remResult;
|
if (remResult != InventoryActionResult.Success) return remResult;
|
||||||
|
|
||||||
var addResult = destinationInventory.AddItem(item!, destinationSlot);
|
var addResult = destinationInventory.AddItemToSlot(item!, destinationSlot);
|
||||||
if(addResult == InventoryActionResult.Success) return InventoryActionResult.Success;
|
if (addResult == InventoryActionResult.Success) return InventoryActionResult.Success;
|
||||||
|
|
||||||
sourceInventory.AddItem(item!, sourceSlot); // can not fail ... in theory
|
// if adding in the destination failed, re-add the item into the source
|
||||||
|
sourceInventory.AddItemToSlot(item!, sourceSlot); // can not fail ... in theory
|
||||||
return addResult;
|
return addResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -60,4 +63,9 @@ public partial class InventoryManager : Node
|
|||||||
{
|
{
|
||||||
return inventory.RemoveItem(inventorySlot);
|
return inventory.RemoveItem(inventorySlot);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
public InventoryActionResult CollectItem(ItemInstance itemInstance)
|
||||||
|
{
|
||||||
|
return playerInventory.AddItem(itemInstance);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -25,6 +25,7 @@ public partial class InventoryUi : Control
|
|||||||
PopulateSlots();
|
PopulateSlots();
|
||||||
SetSlotContent();
|
SetSlotContent();
|
||||||
SetSlotSelectPosition();
|
SetSlotSelectPosition();
|
||||||
|
InventoryManager.Instance.playerInventory.InventoryContentsChanged += SetSlotContent;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _ExitTree()
|
public override void _ExitTree()
|
||||||
@@ -42,6 +43,12 @@ public partial class InventoryUi : Control
|
|||||||
uiSlot!.nameLabel.Text = inventorySlot.itemInstance?.blueprint.name ?? "";
|
uiSlot!.nameLabel.Text = inventorySlot.itemInstance?.blueprint.name ?? "";
|
||||||
uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
|
uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
|
||||||
uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
|
uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
|
||||||
|
|
||||||
|
var amountText = inventorySlot.itemInstance != null &&
|
||||||
|
inventorySlot.itemInstance.amount != 1
|
||||||
|
? inventorySlot.itemInstance.amount.ToString()
|
||||||
|
: "";
|
||||||
|
uiSlot!.amountLabel.Text = amountText;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,7 +95,7 @@ public partial class InventoryUi : Control
|
|||||||
var destinationSlot = index;
|
var destinationSlot = index;
|
||||||
InventoryManager.Instance.MoveItem(_playerInventory, sourceSlot, _playerInventory, destinationSlot);
|
InventoryManager.Instance.MoveItem(_playerInventory, sourceSlot, _playerInventory, destinationSlot);
|
||||||
_slotOnMouse = null;
|
_slotOnMouse = null;
|
||||||
SetSlotContent();
|
//SetSlotContent();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -98,6 +105,7 @@ public partial class InventoryUi : Control
|
|||||||
{
|
{
|
||||||
InputInventoryOpenClose();
|
InputInventoryOpenClose();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("ui_inventory_disadvance"))
|
if (Input.IsActionJustPressed("ui_inventory_disadvance"))
|
||||||
{
|
{
|
||||||
_selectedSlot++;
|
_selectedSlot++;
|
||||||
@@ -105,7 +113,8 @@ public partial class InventoryUi : Control
|
|||||||
_selectedSlot = 0;
|
_selectedSlot = 0;
|
||||||
SetSlotSelectPosition();
|
SetSlotSelectPosition();
|
||||||
}
|
}
|
||||||
if(Input.IsActionJustPressed("ui_inventory_advance"))
|
|
||||||
|
if (Input.IsActionJustPressed("ui_inventory_advance"))
|
||||||
{
|
{
|
||||||
_selectedSlot--;
|
_selectedSlot--;
|
||||||
if (_selectedSlot < 0)
|
if (_selectedSlot < 0)
|
||||||
@@ -142,4 +151,4 @@ public partial class InventoryUi : Control
|
|||||||
_slotOnMouse = null;
|
_slotOnMouse = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,4 +3,14 @@
|
|||||||
public class ItemInstance
|
public class ItemInstance
|
||||||
{
|
{
|
||||||
public ItemResource blueprint;
|
public ItemResource blueprint;
|
||||||
|
public int amount = 1;
|
||||||
|
|
||||||
|
public ItemInstance Clone()
|
||||||
|
{
|
||||||
|
return new ItemInstance
|
||||||
|
{
|
||||||
|
blueprint = blueprint,
|
||||||
|
amount = amount
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using Godot;
|
||||||
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
|
public partial class ItemOnGround : Node3D
|
||||||
|
{
|
||||||
|
private ItemInstance _itemInstance;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
private bool _infiniteSupply = false;
|
||||||
|
|
||||||
|
private Label3D _itemLabel => GetNode<Label3D>("ItemLabel");
|
||||||
|
private Label3D _pickupErrorLabel => GetNode<Label3D>("PickupErrorLabel");
|
||||||
|
|
||||||
|
public ItemInstance itemInstance
|
||||||
|
{
|
||||||
|
get => _itemInstance;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_itemInstance = value;
|
||||||
|
UpdateVisuals();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TryPickUp()
|
||||||
|
{
|
||||||
|
GD.Print("Trying to pick up item");
|
||||||
|
|
||||||
|
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
|
||||||
|
if (result == InventoryActionResult.Success)
|
||||||
|
{
|
||||||
|
if (!_infiniteSupply)
|
||||||
|
{
|
||||||
|
QueueFree();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_pickupErrorLabel.Text = "Inventory Full";
|
||||||
|
var tween = GetTree().CreateTween();
|
||||||
|
tween.TweenInterval(2);
|
||||||
|
tween.TweenCallback(Callable.From(() => _pickupErrorLabel.Text = ""));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateVisuals()
|
||||||
|
{
|
||||||
|
_itemLabel.Text = itemInstance.blueprint?.name ?? "Error Item";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://udhigottc8rg
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#nullable enable
|
||||||
|
using Godot;
|
||||||
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
|
public partial class ItemOnGroundSpawnWith : Node
|
||||||
|
{
|
||||||
|
[Export] private ItemResource? _blueprint = null;
|
||||||
|
|
||||||
|
public override void _EnterTree()
|
||||||
|
{
|
||||||
|
if(_blueprint == null) return;
|
||||||
|
|
||||||
|
var parent = GetParent<ItemOnGround>();
|
||||||
|
parent.itemInstance = new ItemInstance { blueprint = _blueprint };
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://c8suoi3i6kqai
|
||||||
@@ -2,17 +2,21 @@
|
|||||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||||
|
|
||||||
[GlobalClass]
|
[GlobalClass]
|
||||||
public partial class ItemResource: Resource
|
public partial class ItemResource : Resource
|
||||||
{
|
{
|
||||||
[Export]
|
[Export]
|
||||||
public string name;
|
public string name;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public Color color;
|
public Color color;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public int maxStack;
|
||||||
|
|
||||||
public ItemResource()
|
public ItemResource()
|
||||||
{
|
{
|
||||||
name = "";
|
name = "";
|
||||||
color = Colors.Red;
|
color = Colors.Red;
|
||||||
|
maxStack = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,12 +7,14 @@ public partial class SlotUi : Control
|
|||||||
{
|
{
|
||||||
public Label nameLabel;
|
public Label nameLabel;
|
||||||
public int index;
|
public int index;
|
||||||
|
public Label amountLabel;
|
||||||
|
|
||||||
[Signal] public delegate void ClickedEventHandler(int index);
|
[Signal] public delegate void ClickedEventHandler(int index);
|
||||||
|
|
||||||
public override void _EnterTree()
|
public override void _EnterTree()
|
||||||
{
|
{
|
||||||
nameLabel = GetNode<Label>("NameLabel");
|
nameLabel = GetNode<Label>("NameLabel");
|
||||||
|
amountLabel = GetNode<Label>("AmountLabel");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void _on_gui_input(InputEvent ev)
|
public void _on_gui_input(InputEvent ev)
|
||||||
|
|||||||
Reference in New Issue
Block a user