Merge remote-tracking branch 'origin/main' into c_sharp_setup
# Conflicts: # scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs.uid # scripts/CSharp/Common/Farming/FieldService.cs.uid
This commit is contained in:
@@ -4,11 +4,12 @@ importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://b3kyrsoobmkhp"
|
||||
valid=false
|
||||
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/mockups/3d/best_house_blender.blend"
|
||||
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
|
||||
[ext_resource type="Script" uid="uid://b7vlkecrn0t5c" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
|
||||
[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
|
||||
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://graphics/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
|
||||
|
||||
@@ -41,4 +41,22 @@ label_settings = SubResource("LabelSettings_7emux")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="AmountLabel" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -409.0
|
||||
offset_top = -329.0
|
||||
offset_right = -10.0
|
||||
offset_bottom = -10.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
||||
text = "999"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 2
|
||||
|
||||
[connection signal="gui_input" from="." to="." method="_on_gui_input"]
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://5hltxpdxmqcq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://udhigottc8rg" path="res://scripts/CSharp/Common/Inventory/ItemOnGround.cs" id="1_mnomu"]
|
||||
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="2_ue6ub"]
|
||||
[ext_resource type="Script" uid="uid://c8suoi3i6kqai" path="res://scripts/CSharp/Common/Inventory/ItemOnGroundSpawnWith.cs" id="3_ue6ub"]
|
||||
[ext_resource type="Resource" uid="uid://c7viddcd3kywp" path="res://resources/items/axe.tres" id="4_sfad0"]
|
||||
|
||||
[node name="GenericItemOnGround" type="Node3D"]
|
||||
script = ExtResource("1_mnomu")
|
||||
|
||||
[node name="InteractionArea" parent="." instance=ExtResource("2_ue6ub")]
|
||||
|
||||
[node name="SpawnWithItem" type="Node" parent="."]
|
||||
script = ExtResource("3_ue6ub")
|
||||
_blueprint = ExtResource("4_sfad0")
|
||||
|
||||
[node name="ItemLabel" type="Label3D" parent="."]
|
||||
offset = Vector2(0, 55.64)
|
||||
billboard = 1
|
||||
text = "test"
|
||||
|
||||
[node name="PickupErrorLabel" type="Label3D" parent="."]
|
||||
offset = Vector2(0, 150)
|
||||
billboard = 1
|
||||
|
||||
[connection signal="Interacted" from="InteractionArea" to="." method="TryPickUp"]
|
||||
+1
-1
@@ -11,7 +11,7 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="Babushka"
|
||||
run/main_scene="uid://br7yq757cawts"
|
||||
run/main_scene="uid://dbxy2y85r1d8x"
|
||||
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
||||
@@ -6,4 +6,5 @@
|
||||
script = ExtResource("1_t485b")
|
||||
name = "Axe Deo"
|
||||
color = Color(0.643898, 0.4587, 0.294335, 1)
|
||||
maxStack = 1
|
||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
||||
|
||||
@@ -6,4 +6,5 @@
|
||||
script = ExtResource("1_8k5aa")
|
||||
name = "Buck the Bucket"
|
||||
color = Color(0.336269, 0.489145, 0.825324, 1)
|
||||
maxStack = 1
|
||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
||||
|
||||
@@ -6,4 +6,5 @@
|
||||
script = ExtResource("1_06nef")
|
||||
name = "Your Mom"
|
||||
color = Color(0.751421, 0.329615, 0.570911, 1)
|
||||
maxStack = 1
|
||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
||||
|
||||
@@ -6,4 +6,5 @@
|
||||
script = ExtResource("1_07aya")
|
||||
name = "Pick Axe"
|
||||
color = Color(0.589014, 0.823353, 0.998475, 1)
|
||||
maxStack = 1
|
||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://d1uuxp1lp4aro"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_dustj"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_dustj")
|
||||
name = "Tomato Seed"
|
||||
color = Color(0.135039, 0.307214, 0.333128, 1)
|
||||
maxStack = 20
|
||||
metadata/_custom_type_script = "uid://cbskymrxs6ksu"
|
||||
@@ -0,0 +1,75 @@
|
||||
[gd_scene load_steps=12 format=3 uid="uid://dbxy2y85r1d8x"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dbd1niu3tp8y5" path="res://prefabs/Player3D.tscn" id="1_pdc5e"]
|
||||
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_741gk"]
|
||||
[ext_resource type="PackedScene" uid="uid://5hltxpdxmqcq" path="res://prefabs/interactions/generic_item_on_ground.tscn" id="5_sjt6k"]
|
||||
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="6_876p1"]
|
||||
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/bucket.tres" id="6_nvnpb"]
|
||||
[ext_resource type="Script" uid="uid://d17si23dtlg72" path="res://scripts/CSharp/Common/Farming/FieldService.cs" id="7_3rkjv"]
|
||||
[ext_resource type="Resource" uid="uid://c5yg3lx756v4v" path="res://resources/items/hoe.tres" id="7_hv2km"]
|
||||
[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="8_hv2km"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8tgff"]
|
||||
albedo_color = Color(0.505882, 0.588235, 0.494118, 1)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_t58di"]
|
||||
size = Vector3(2.01563, 0.160522, 2.00824)
|
||||
|
||||
[node name="SceneFarmVesna" type="Node3D"]
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
|
||||
mesh = SubResource("PlaneMesh_8yprl")
|
||||
skeleton = NodePath("")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_8tgff")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000976563, -0.0739136, -0.00112915)
|
||||
shape = SubResource("BoxShape3D_t58di")
|
||||
|
||||
[node name="Player3d" parent="." node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_pdc5e")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.51633, 0.725631, 3.57249)
|
||||
_fieldParent = NodePath("../FieldService")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.618408, 0.785857, 0, -0.785857, 0.618408, -0.802612, 0, 4.73262)
|
||||
|
||||
[node name="BaseField" parent="." instance=ExtResource("2_741gk")]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.0574723, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Inventory" parent="." instance=ExtResource("6_876p1")]
|
||||
|
||||
[node name="FieldService" type="Node3D" parent="."]
|
||||
script = ExtResource("7_3rkjv")
|
||||
|
||||
[node name="GenericItemOnGround" parent="." instance=ExtResource("5_sjt6k")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.53971, -4.76837e-07, -3.81996)
|
||||
|
||||
[node name="SpawnWithItem" parent="GenericItemOnGround" index="1"]
|
||||
_blueprint = ExtResource("6_nvnpb")
|
||||
|
||||
[node name="GenericItemOnGround2" parent="." instance=ExtResource("5_sjt6k")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.73646, -9.53674e-07, -3.96783)
|
||||
|
||||
[node name="GenericItemOnGround3" parent="." instance=ExtResource("5_sjt6k")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.43861, -4.76837e-07, -3.93506)
|
||||
|
||||
[node name="SpawnWithItem" parent="GenericItemOnGround3" index="1"]
|
||||
_blueprint = ExtResource("7_hv2km")
|
||||
|
||||
[node name="GenericItemOnGround4" parent="." instance=ExtResource("5_sjt6k")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.1678, -4.76837e-07, -3.94977)
|
||||
_infiniteSupply = true
|
||||
|
||||
[node name="SpawnWithItem" parent="GenericItemOnGround4" index="1"]
|
||||
_blueprint = ExtResource("8_hv2km")
|
||||
|
||||
[editable path="GenericItemOnGround"]
|
||||
[editable path="GenericItemOnGround2"]
|
||||
[editable path="GenericItemOnGround3"]
|
||||
[editable path="GenericItemOnGround4"]
|
||||
@@ -12,6 +12,7 @@ public partial class InventoryInstance : Node
|
||||
|
||||
[Signal]
|
||||
public delegate void SlotAmountChangedEventHandler();
|
||||
|
||||
[Signal]
|
||||
public delegate void InventoryContentsChangedEventHandler();
|
||||
|
||||
@@ -32,33 +33,65 @@ public partial class InventoryInstance : Node
|
||||
_slots.Add(new InventorySlot());
|
||||
}
|
||||
}
|
||||
|
||||
EmitSignal(SignalName.SlotAmountChanged);
|
||||
}
|
||||
}
|
||||
|
||||
public InventoryActionResult AddItem(ItemInstance newItem, int inventorySlot = -1)
|
||||
public InventoryActionResult AddItem(ItemInstance newItem)
|
||||
{
|
||||
if (inventorySlot < 0)
|
||||
var result = AddItemAndStackRecursive(newItem, 0);
|
||||
EmitSignal(SignalName.InventoryContentsChanged);
|
||||
return result;
|
||||
}
|
||||
|
||||
private InventoryActionResult AddItemAndStackRecursive(ItemInstance newItem, int slotSearch)
|
||||
{
|
||||
if (newItem.blueprint == null || newItem.amount == 0)
|
||||
return InventoryActionResult.SourceDoesNotExists;
|
||||
|
||||
var slotIndex = -1;
|
||||
// find stackable slot
|
||||
for (var i = slotSearch; i < _slots.Count; i++)
|
||||
{
|
||||
inventorySlot = _slots.FindIndex(slot => slot.IsEmpty());
|
||||
if (_slots[i].itemInstance?.blueprint == newItem.blueprint)
|
||||
{
|
||||
slotIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (inventorySlot < 0 || !_slots[inventorySlot].IsEmpty())
|
||||
if (slotIndex < 0)
|
||||
{
|
||||
// find empty slot
|
||||
for (var i = slotSearch; i < _slots.Count; i++)
|
||||
{
|
||||
if (_slots[i].IsEmpty())
|
||||
{
|
||||
slotIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (slotIndex < 0)
|
||||
{
|
||||
return InventoryActionResult.DestinationFull;
|
||||
}
|
||||
|
||||
if (inventorySlot >= _slots.Count)
|
||||
{
|
||||
return InventoryActionResult.DestinationDoesNotExists;
|
||||
}
|
||||
|
||||
_slots[inventorySlot].itemInstance = newItem;
|
||||
EmitSignal(SignalName.InventoryContentsChanged);
|
||||
return InventoryActionResult.Success;
|
||||
var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
|
||||
var maxStack = itemInstance!.blueprint.maxStack;
|
||||
var freeOnStack = maxStack - itemInstance.amount;
|
||||
var moveAmount = Math.Min(freeOnStack, newItem.amount);
|
||||
itemInstance.amount += moveAmount;
|
||||
newItem.amount -= moveAmount;
|
||||
_slots[slotIndex].itemInstance = itemInstance;
|
||||
return newItem.amount <= 0
|
||||
? InventoryActionResult.Success
|
||||
: AddItemAndStackRecursive(newItem, slotIndex + 1);
|
||||
}
|
||||
|
||||
public InventoryActionResult RemoveItem(int inventorySlot, out ItemInstance? itemInstance )
|
||||
public InventoryActionResult RemoveItem(int inventorySlot, out ItemInstance? itemInstance)
|
||||
{
|
||||
if (inventorySlot < 0 || inventorySlot >= _slots.Count)
|
||||
{
|
||||
@@ -82,4 +115,17 @@ public partial class InventoryInstance : Node
|
||||
{
|
||||
return RemoveItem(inventorySlot, out _);
|
||||
}
|
||||
|
||||
public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
|
||||
{
|
||||
if (destinationSlot < 0 || destinationSlot >= _slots.Count)
|
||||
return InventoryActionResult.DestinationDoesNotExists;
|
||||
|
||||
if (!_slots[destinationSlot].IsEmpty())
|
||||
return InventoryActionResult.DestinationFull;
|
||||
|
||||
_slots[destinationSlot].itemInstance = itemInstance;
|
||||
EmitSignal(SignalName.InventoryContentsChanged);
|
||||
return InventoryActionResult.Success;
|
||||
}
|
||||
}
|
||||
@@ -23,11 +23,13 @@ public partial class InventoryManager : Node
|
||||
public InventoryActionResult CreateItem(
|
||||
ItemResource itemBlueprint,
|
||||
InventoryInstance inventory,
|
||||
int amount = 1,
|
||||
int inventorySlot = -1)
|
||||
{
|
||||
var newItem = new ItemInstance { blueprint = itemBlueprint };
|
||||
var addResult = inventory.AddItem(newItem, inventorySlot);
|
||||
return addResult;
|
||||
var newItem = new ItemInstance { blueprint = itemBlueprint, amount = amount };
|
||||
return inventorySlot < 0
|
||||
? inventory.AddItem(newItem)
|
||||
: inventory.AddItemToSlot(newItem, inventorySlot);
|
||||
}
|
||||
|
||||
public InventoryActionResult MoveItem(
|
||||
@@ -39,10 +41,11 @@ public partial class InventoryManager : Node
|
||||
var remResult = sourceInventory.RemoveItem(sourceSlot, out var item);
|
||||
if (remResult != InventoryActionResult.Success) return remResult;
|
||||
|
||||
var addResult = destinationInventory.AddItem(item!, destinationSlot);
|
||||
if(addResult == InventoryActionResult.Success) return InventoryActionResult.Success;
|
||||
var addResult = destinationInventory.AddItemToSlot(item!, destinationSlot);
|
||||
if (addResult == InventoryActionResult.Success) return InventoryActionResult.Success;
|
||||
|
||||
sourceInventory.AddItem(item!, sourceSlot); // can not fail ... in theory
|
||||
// if adding in the destination failed, re-add the item into the source
|
||||
sourceInventory.AddItemToSlot(item!, sourceSlot); // can not fail ... in theory
|
||||
return addResult;
|
||||
}
|
||||
|
||||
@@ -60,4 +63,9 @@ public partial class InventoryManager : Node
|
||||
{
|
||||
return inventory.RemoveItem(inventorySlot);
|
||||
}
|
||||
|
||||
public InventoryActionResult CollectItem(ItemInstance itemInstance)
|
||||
{
|
||||
return playerInventory.AddItem(itemInstance);
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,7 @@ public partial class InventoryUi : Control
|
||||
PopulateSlots();
|
||||
SetSlotContent();
|
||||
SetSlotSelectPosition();
|
||||
InventoryManager.Instance.playerInventory.InventoryContentsChanged += SetSlotContent;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
@@ -42,6 +43,12 @@ public partial class InventoryUi : Control
|
||||
uiSlot!.nameLabel.Text = inventorySlot.itemInstance?.blueprint.name ?? "";
|
||||
uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
|
||||
uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
|
||||
|
||||
var amountText = inventorySlot.itemInstance != null &&
|
||||
inventorySlot.itemInstance.amount != 1
|
||||
? inventorySlot.itemInstance.amount.ToString()
|
||||
: "";
|
||||
uiSlot!.amountLabel.Text = amountText;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +95,7 @@ public partial class InventoryUi : Control
|
||||
var destinationSlot = index;
|
||||
InventoryManager.Instance.MoveItem(_playerInventory, sourceSlot, _playerInventory, destinationSlot);
|
||||
_slotOnMouse = null;
|
||||
SetSlotContent();
|
||||
//SetSlotContent();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,6 +105,7 @@ public partial class InventoryUi : Control
|
||||
{
|
||||
InputInventoryOpenClose();
|
||||
}
|
||||
|
||||
if (Input.IsActionJustPressed("ui_inventory_disadvance"))
|
||||
{
|
||||
_selectedSlot++;
|
||||
@@ -105,7 +113,8 @@ public partial class InventoryUi : Control
|
||||
_selectedSlot = 0;
|
||||
SetSlotSelectPosition();
|
||||
}
|
||||
if(Input.IsActionJustPressed("ui_inventory_advance"))
|
||||
|
||||
if (Input.IsActionJustPressed("ui_inventory_advance"))
|
||||
{
|
||||
_selectedSlot--;
|
||||
if (_selectedSlot < 0)
|
||||
|
||||
@@ -3,4 +3,14 @@
|
||||
public class ItemInstance
|
||||
{
|
||||
public ItemResource blueprint;
|
||||
public int amount = 1;
|
||||
|
||||
public ItemInstance Clone()
|
||||
{
|
||||
return new ItemInstance
|
||||
{
|
||||
blueprint = blueprint,
|
||||
amount = amount
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
using Godot;
|
||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||
|
||||
public partial class ItemOnGround : Node3D
|
||||
{
|
||||
private ItemInstance _itemInstance;
|
||||
|
||||
[Export]
|
||||
private bool _infiniteSupply = false;
|
||||
|
||||
private Label3D _itemLabel => GetNode<Label3D>("ItemLabel");
|
||||
private Label3D _pickupErrorLabel => GetNode<Label3D>("PickupErrorLabel");
|
||||
|
||||
public ItemInstance itemInstance
|
||||
{
|
||||
get => _itemInstance;
|
||||
set
|
||||
{
|
||||
_itemInstance = value;
|
||||
UpdateVisuals();
|
||||
}
|
||||
}
|
||||
|
||||
public void TryPickUp()
|
||||
{
|
||||
GD.Print("Trying to pick up item");
|
||||
|
||||
var result = InventoryManager.Instance.CollectItem(itemInstance.Clone());
|
||||
if (result == InventoryActionResult.Success)
|
||||
{
|
||||
if (!_infiniteSupply)
|
||||
{
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_pickupErrorLabel.Text = "Inventory Full";
|
||||
var tween = GetTree().CreateTween();
|
||||
tween.TweenInterval(2);
|
||||
tween.TweenCallback(Callable.From(() => _pickupErrorLabel.Text = ""));
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateVisuals()
|
||||
{
|
||||
_itemLabel.Text = itemInstance.blueprint?.name ?? "Error Item";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://udhigottc8rg
|
||||
@@ -0,0 +1,16 @@
|
||||
#nullable enable
|
||||
using Godot;
|
||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||
|
||||
public partial class ItemOnGroundSpawnWith : Node
|
||||
{
|
||||
[Export] private ItemResource? _blueprint = null;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
if(_blueprint == null) return;
|
||||
|
||||
var parent = GetParent<ItemOnGround>();
|
||||
parent.itemInstance = new ItemInstance { blueprint = _blueprint };
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c8suoi3i6kqai
|
||||
@@ -2,7 +2,7 @@
|
||||
namespace Babushka.scripts.CSharp.Common.Inventory;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class ItemResource: Resource
|
||||
public partial class ItemResource : Resource
|
||||
{
|
||||
[Export]
|
||||
public string name;
|
||||
@@ -10,9 +10,13 @@ public partial class ItemResource: Resource
|
||||
[Export]
|
||||
public Color color;
|
||||
|
||||
[Export]
|
||||
public int maxStack;
|
||||
|
||||
public ItemResource()
|
||||
{
|
||||
name = "";
|
||||
color = Colors.Red;
|
||||
maxStack = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,12 +7,14 @@ public partial class SlotUi : Control
|
||||
{
|
||||
public Label nameLabel;
|
||||
public int index;
|
||||
public Label amountLabel;
|
||||
|
||||
[Signal] public delegate void ClickedEventHandler(int index);
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
nameLabel = GetNode<Label>("NameLabel");
|
||||
amountLabel = GetNode<Label>("AmountLabel");
|
||||
}
|
||||
|
||||
public void _on_gui_input(InputEvent ev)
|
||||
|
||||
Reference in New Issue
Block a user