Added SignalVisualizer plugin
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@tool
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extends Control
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signal open_script(node_name: String, method_signature: String)
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var SignalGraphNode = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node.tscn")
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var GraphNodeItem = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.tscn")
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# Properties
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# |===================================|
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# |===================================|
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# |===================================|
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const SOURCE_COLOR: Color = Color.SKY_BLUE
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const DESTINATION_COLOR: Color = Color.CORAL
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const CONNECTION_TYPE: int = 0
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@onready var arrange_nodes_checkbox: CheckBox = %ArrangeNodesCheckBox
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@onready var signal_details_checkbox: CheckBox = %SignalDetailsCheckBox
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@onready var signal_tree: Tree = %SignalTree
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@onready var graph: GraphEdit = %Graph
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# Lifecycle
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# |===================================|
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# Signals
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# |===================================|
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# |===================================|
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func _on_clear_graph_button_pressed():
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clear()
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func _on_generate_graph_button_pressed():
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clear()
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var scene_signal_graph = SignalGraphUtility.create_signal_graph_from_node(get_tree().edited_scene_root, true)
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SignalGraphUtility.generate_signal_graph_nodes(scene_signal_graph, graph, _on_open_signal_in_script)
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SignalGraphUtility.generate_signal_graph_tree(scene_signal_graph, signal_tree)
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if arrange_nodes_checkbox.button_pressed:
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graph.arrange_nodes()
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func _on_open_signal_in_script(data: SignalGraphNodeItem.Metadata):
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open_script.emit(data.node_name, data.method_signature)
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# Methods
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# |===================================|
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func clear():
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_clear_graph_nodes()
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_clear_tree()
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func _clear_graph_nodes():
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graph.clear_connections()
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for child in graph.get_children():
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if child is SignalGraphNode:
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child.queue_free()
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func _clear_tree():
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signal_tree.clear()
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