Made fight fightable

This commit is contained in:
jonathan
2025-09-30 16:23:05 +02:00
parent daabcdc5ee
commit 8055381478
43 changed files with 925 additions and 278 deletions
+22 -17
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=52 format=3 uid="uid://cacnapfv7w567"]
[gd_scene load_steps=53 format=3 uid="uid://cacnapfv7w567"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="1_pi6ua"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_hqa4k"]
@@ -38,8 +38,9 @@
[ext_resource type="Texture2D" uid="uid://bely5cfbf2x52" path="res://art/nature/baum märz 2025/umgeknackst.png" id="36_vwtyh"]
[ext_resource type="Script" uid="uid://bryibv73x5iwr" path="res://scripts/CSharp/Common/Fight/NextRoomTrigger.cs" id="37_3y3c4"]
[ext_resource type="Script" uid="uid://dpkx2gbg7b5xh" path="res://scripts/CSharp/Common/Fight/PathSetup.cs" id="37_elhbh"]
[ext_resource type="Script" path="res://scripts/CSharp/Common/Fight/FightSceneSetup.cs" id="37_hqa4k"]
[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightRoomSceneSetup.cs" id="40_cvg1r"]
[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
[ext_resource type="PackedScene" uid="uid://qfdiudt3vpai" path="res://prefabs/fight/roaming_enemy_group.tscn" id="41_cvg1r"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
shader = ExtResource("16_0fard")
@@ -1998,7 +1999,6 @@ y_sort_enabled = true
[node name="Visuals" type="Node2D" parent="YSorted/Paths/Path0/PathVariants/Closed"]
y_sort_enabled = true
scale = Vector2(1, 1)
[node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path0/PathVariants/Closed/Visuals"]
y_sort_enabled = true
@@ -2022,7 +2022,6 @@ y_sort_enabled = true
[node name="Visuals" type="Node2D" parent="YSorted/Paths/Path0/PathVariants/OpenToFightRoom"]
y_sort_enabled = true
scale = Vector2(1, 1)
[node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path0/PathVariants/OpenToFightRoom/Visuals"]
z_index = 100
@@ -2074,7 +2073,6 @@ y_sort_enabled = true
[node name="Visuals" type="Node2D" parent="YSorted/Paths/Path1/PathVariants/Closed"]
y_sort_enabled = true
scale = Vector2(1, 1)
[node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path1/PathVariants/Closed/Visuals"]
y_sort_enabled = true
@@ -2112,7 +2110,6 @@ y_sort_enabled = true
[node name="Visuals" type="Node2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom"]
y_sort_enabled = true
scale = Vector2(1, 1)
[node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom/Visuals"]
z_index = 100
@@ -2136,20 +2133,28 @@ pathIndex = 1
position = Vector2(-335, 18)
shape = SubResource("RectangleShape2D_ir2xa")
[node name="FightSceneSetup" type="Node" parent="." node_paths=PackedStringArray("debugLabel")]
unique_name_in_owner = true
script = ExtResource("37_hqa4k")
debugLabel = NodePath("../Debug Label")
[node name="EnemyGroupSpawns" type="Node2D" parent="YSorted"]
position = Vector2(11116, 2546)
[node name="Spawn1" type="Node2D" parent="YSorted/EnemyGroupSpawns"]
position = Vector2(-1008, -358)
[node name="Spawn2" type="Node2D" parent="YSorted/EnemyGroupSpawns"]
position = Vector2(1679, -434)
[node name="Spawn3" type="Node2D" parent="YSorted/EnemyGroupSpawns"]
position = Vector2(1560, 422)
[node name="Spawn4" type="Node2D" parent="YSorted/EnemyGroupSpawns"]
position = Vector2(-1127, 671)
[node name="FightSceneSwitcher" parent="." instance=ExtResource("40_elhbh")]
unique_name_in_owner = true
[node name="Debug Label" type="Label" parent="."]
offset_left = 10485.0
offset_top = 1606.0
offset_right = 12476.0
offset_bottom = 3583.0
theme_override_font_sizes/font_size = 80
text = "hello world"
[node name="FightSceneSetup" type="Node" parent="." node_paths=PackedStringArray("_enemyGroupSpawns", "_fightSceneSwitcher")]
script = ExtResource("40_cvg1r")
_enemyGroupSpawns = [NodePath("../YSorted/EnemyGroupSpawns/Spawn1"), NodePath("../YSorted/EnemyGroupSpawns/Spawn2"), NodePath("../YSorted/EnemyGroupSpawns/Spawn3"), NodePath("../YSorted/EnemyGroupSpawns/Spawn4")]
_roamingEnemyGroupPrefab = ExtResource("41_cvg1r")
_fightSceneSwitcher = NodePath("../FightSceneSwitcher")
[editable path="YSorted/Vesna"]