style testing
- added sun overlay effect - added scrolling fog - added post processing (ACES tonemapping) - added particles - added more plants - increased wind strength
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=3 uid="uid://muuxxgvx33fp"]
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[gd_scene load_steps=24 format=3 uid="uid://muuxxgvx33fp"]
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[ext_resource type="Script" uid="uid://7m1rt7agb6rm" path="res://scripts/CSharp/Common/Temp/MVPDuck.cs" id="1_54k4r"]
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[ext_resource type="Texture2D" uid="uid://hvchk6t0xe7j" path="res://art/animals/Ente.png" id="1_cgxhx"]
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@@ -16,7 +16,6 @@
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[ext_resource type="Animation" uid="uid://b3dwd88uvfk1k" path="res://art/animals/duck_flapFlap.res" id="14_uo3dh"]
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[ext_resource type="AudioStream" uid="uid://bsr5m8u2sle5k" path="res://audio/sfx/Animals/SFX_Duck_Wings_07.wav" id="14_xhefb"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="15_uo3dh"]
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[ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/simple_interactable_outline.tres" id="16_nxoeu"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_sot7i"]
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streams_count = 4
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@@ -163,7 +162,6 @@ libraries = {
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[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("15_uo3dh")]
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position = Vector2(18, -250)
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_outlineMaterial = ExtResource("16_nxoeu")
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_spriteToOutline = NodePath("../Duck rendered")
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[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
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