style testing
- added sun overlay effect - added scrolling fog - added post processing (ACES tonemapping) - added particles - added more plants - increased wind strength
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@@ -40,4 +40,10 @@ void vertex() {
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float time = TIME * speed + sin(float(INSTANCE_ID) * offset);
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//float time = TIME * speed + pos.x * pos.y ; not working when moving...
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VERTEX.x += getWind(VERTEX.xy, UV, time);
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}
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}
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//void fragment(){
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// COLOR.r = UV.y;
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// COLOR.g = 0.0f;
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// COLOR.b = 0.0f;
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//}
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