✨Added theme-based region colors
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@@ -10,6 +10,18 @@ namespace Babushka.scripts.CSharp.Common.Minigame;
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public partial class MinigameController : Node2D
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{
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public enum RegionTheme
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{
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Disabled,
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VeryBad,
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Bad,
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Normal,
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NormalAlt1,
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NormalAlt2,
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God,
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VeryGood
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}
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public class Builder<T>
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{
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internal class Region
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@@ -17,6 +29,7 @@ public partial class MinigameController : Node2D
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public required T value;
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public float proportion = 1f;
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public string text = "";
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public RegionTheme theme = RegionTheme.Normal;
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}
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public enum DoubleHitHandling
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@@ -46,7 +59,7 @@ public partial class MinigameController : Node2D
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regions.Last().proportion = proportion;
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return this;
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}
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public Builder<T> RegionWithText(string text)
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{
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if (regions.Count == 0)
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@@ -56,6 +69,15 @@ public partial class MinigameController : Node2D
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return this;
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}
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public Builder<T> RegionWithTheme(RegionTheme theme)
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{
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if (regions.Count == 0)
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throw new InvalidOperationException("No region to set theme for");
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regions.Last().theme = theme;
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return this;
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}
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// general settings
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public Builder<T> WithDoubleHitHandling(DoubleHitHandling handling)
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{
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@@ -161,7 +183,7 @@ public partial class MinigameController : Node2D
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var normalisedAngleEnd = (regionSum + region.proportion) / totalRegionProportion;
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var normalAngles = new Vector2(normalisedAngleStart, normalisedAngleEnd);
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regionVisual.Setup(normalAngles, _baseRegionColor.RandomHue(),region.text);
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regionVisual.Setup(normalAngles, _baseRegionColor.RandomHue(), region.text, region.theme);
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regionSum += region.proportion;
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