♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
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@@ -52,7 +52,7 @@ public class AllyAttackAction : FighterAction
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public override async Task AnimateAction(AllFightersVisual allFightersVisual)
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{
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var currentFighter = HappeningData.fighterStack.Current;
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var currentFighter = HappeningData.fighterTurn.Current;
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var targetFighter = targetSelect.GetTarget();
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var currentFighterVisual = allFightersVisual.GetVisualForFighter(currentFighter);
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