♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
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@@ -8,7 +8,6 @@ public class AllyFighters
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{
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type = FightWorld.Fighter.Type.Vesna,
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maxHealth = 20,
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isEnemy = false,
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availableActions =
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[
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new AllyAttackAction()
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@@ -18,7 +17,6 @@ public class AllyFighters
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{
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type = FightWorld.Fighter.Type.Chuha,
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maxHealth = 15,
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isEnemy = false,
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availableActions =
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[
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new FighterAction.Skip()
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