♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters

This commit is contained in:
jonathan
2025-10-07 18:08:53 +02:00
parent 0de3bcae22
commit 83dc6bfd56
13 changed files with 127 additions and 54 deletions
+11 -14
View File
@@ -6,22 +6,14 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public static class FightUtils
{
public static int GetEnteredAmount(this FightWorld.FighterGroup self)
public static IEnumerable<FightWorld.Fighter> WhereIsAlive(this IEnumerable<FightWorld.Fighter> self)
{
return self.enemies.Count(e => e.IsAlive() && e.entered);
return self.Where(e => e.IsAlive());
}
public static IEnumerable<FightWorld.Fighter> GetUptoUnenteredFighters(
this FightWorld.FighterGroup self,
int maxFighters)
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
{
if (maxFighters <= self.enemies.Count)
return self.enemies
.Where(e => !e.entered && e.IsAlive());
return self.enemies
.Where(e => !e.entered && e.IsAlive())
.Take(maxFighters);
return self.Where(e => !e.IsInFormation(formation));
}
public static bool IsAlive(this FightWorld.Fighter self)
@@ -43,9 +35,14 @@ public static class FightUtils
{
self.health = self.GetHealth() + addHealth;
}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
{
return formation.ContainsFighter(self);
}
public static bool AreAllDead(this FightWorld.FighterGroup self)
{
return self.enemies.All(e => e.IsDead());
return self.fighters.All(e => e.IsDead());
}
}