♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
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@@ -38,7 +38,7 @@ public partial class FighterVisual : Node2D
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/// </summary>
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private void UpdateMirrorState()
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{
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_visualParent.Scale = new Vector2(_boundFighter.isEnemy ? -1 : 1, 1);
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_visualParent.Scale = new Vector2(_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1, 1);
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}
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public void UpdateHealthBar()
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