♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters
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@@ -8,7 +8,7 @@ public partial class ActionSelectUiSetup : CanvasLayer
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// shortcuts
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private FightWorld.FightHappeningData HappeningData =>
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FightWorld.Instance.fightHappeningData ?? throw new NoFightHappeningException();
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private FightWorld.Fighter CurrentFighter => HappeningData.fighterStack.Current;
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private FightWorld.Fighter CurrentFighter => HappeningData.fighterTurn.Current;
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// references
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[Export] private Button _attackActionButton = null!;
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