Added minigame
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@@ -0,0 +1,38 @@
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[gd_scene load_steps=7 format=3 uid="uid://bydwj3pbvqrhb"]
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[ext_resource type="Script" uid="uid://ct7l4er2kljnc" path="res://scripts/CSharp/Common/Minigame/MinigameController.cs" id="1_17v35"]
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[ext_resource type="PackedScene" uid="uid://dhfda4o386byp" path="res://prefabs/minigame/region_visual.tscn" id="2_rrvb1"]
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[ext_resource type="Script" uid="uid://djkyrp24ljff0" path="res://scripts/CSharp/Common/Minigame/SpinnyArmVisual.cs" id="3_86pvs"]
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[ext_resource type="Texture2D" uid="uid://bgn2ci6nu85t5" path="res://addons/dialogic/Example Assets/next-indicator/next-indicator-dialogic-1.png" id="3_pe4tw"]
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[ext_resource type="Script" uid="uid://dq7gahfp0lk7v" path="res://scripts/CSharp/Common/Util/ClickDetect.cs" id="5_86pvs"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_pe4tw"]
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radius = 554.923
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[node name="Minigame" type="Node2D" node_paths=PackedStringArray("_regionsParent")]
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script = ExtResource("1_17v35")
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_regionVisualPrefab = ExtResource("2_rrvb1")
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_regionsParent = NodePath("RegionsParent")
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_baseRegionColor = Color(0.176888, 0.482224, 0.338857, 1)
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[node name="RegionsParent" type="Node2D" parent="."]
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[node name="SpinnyArm" type="Node2D" parent="."]
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script = ExtResource("3_86pvs")
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[node name="ArmVisual" type="Node2D" parent="SpinnyArm"]
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[node name="Sprite" type="Sprite2D" parent="SpinnyArm/ArmVisual"]
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position = Vector2(0, -40)
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rotation = -3.14159
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scale = Vector2(1, 2.08)
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texture = ExtResource("3_pe4tw")
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[node name="Area2D" type="Area2D" parent="."]
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script = ExtResource("5_86pvs")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_pe4tw")
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[connection signal="ArmMoved" from="." to="SpinnyArm" method="SetAngle"]
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[connection signal="Click" from="Area2D" to="." method="Hit"]
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@@ -0,0 +1,25 @@
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[gd_scene load_steps=5 format=3 uid="uid://dhfda4o386byp"]
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[ext_resource type="Script" uid="uid://cdpsa4qrlai31" path="res://scripts/CSharp/Common/Minigame/RegionVisual.cs" id="1_4ymj8"]
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[ext_resource type="Shader" uid="uid://d0dayn7dc885j" path="res://shader/minigame_pie_section.gdshader" id="1_8p2xn"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_86pvs"]
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resource_local_to_scene = true
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shader = ExtResource("1_8p2xn")
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shader_parameter/textureSize = 400.0
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shader_parameter/fillColor = Color(0.285466, 0.685481, 0.880632, 1)
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shader_parameter/borderColor = Color(1, 1, 1, 1)
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shader_parameter/borderWidth = 0.025
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shader_parameter/angles = Vector2(0.01, 0.18)
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shader_parameter/smoothWidth = 0.0052
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_0navw"]
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size = Vector2(400, 400)
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[node name="RegionVisual" type="Node2D" node_paths=PackedStringArray("_sliceSprite")]
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script = ExtResource("1_4ymj8")
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_sliceSprite = NodePath("Sprite2D")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_86pvs")
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texture = SubResource("PlaceholderTexture2D_0navw")
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