Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)

This commit is contained in:
2025-08-20 00:26:58 +02:00
parent 378bf45c49
commit 871e1856f1
5 changed files with 13 additions and 10 deletions
-1
View File
@@ -2170,7 +2170,6 @@ script = ExtResource("475_nxglm")
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCanUI" method="Refill"]
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D" method="ActivateTool"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/visuals" method="ActivateTool"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]