Tools get deactivated from animation when switching to an empty slot in the inventory. Also fixed layering (AGAIN)
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@@ -2170,7 +2170,6 @@ script = ExtResource("475_nxglm")
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[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCanUI" method="Refill"]
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[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
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[connection signal="PickedUpTool" from="." to="CharacterBody2D" method="ActivateTool"]
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[connection signal="PickedUpTool" from="." to="CharacterBody2D/visuals" method="ActivateTool"]
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[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
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[connection signal="WateringField" from="FarmingControls" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
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