InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=303 format=3 uid="uid://dbd1niu3tp8y5"]
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[gd_scene load_steps=302 format=3 uid="uid://dbd1niu3tp8y5"]
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[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
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[ext_resource type="Script" path="res://scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs" id="1_pkl5l"]
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[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
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[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farm/base_field.tscn" id="2_oq5hi"]
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[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="4_pkl5l"]
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@@ -1211,9 +1210,7 @@ animations = [{
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"speed": 25.0
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}]
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[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_farmingControls")]
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script = ExtResource("1_pkl5l")
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_farmingControls = NodePath("FarmingControls")
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[node name="Player3d" type="Node3D"]
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[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497)
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