InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works

This commit is contained in:
2025-05-17 16:38:32 +02:00
parent f7684b6c2a
commit 8af825bc18
7 changed files with 88 additions and 65 deletions
@@ -8,7 +8,7 @@ public partial class VesnaBehaviour2D : Node
[Export] private FieldService2D _fieldParent;
[Export] private FarmingControls2D _farmingControls;
[Signal] public delegate void ToolPickupEventHandler(bool success);
[Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId);
public override void _Ready()
{
@@ -17,20 +17,10 @@ public partial class VesnaBehaviour2D : Node
#region Farming
public void ActivateHoe(bool activate)
public void ActivateTool(int toolId)
{
ActivateTool(activate, 0);
}
public void ActivateWateringCan(bool activate)
{
ActivateTool(activate, 1);
}
private void ActivateTool(bool activate , int toolId)
{
bool activated = _farmingControls.ActivateTool(activate, toolId);
EmitSignal(SignalName.ToolPickup, activated);
bool activated = _farmingControls.TryActivateTool(toolId);
EmitSignal(SignalName.PickedUpTool, activated, toolId);
}
#endregion