InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works
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@@ -8,7 +8,7 @@ public partial class VesnaBehaviour2D : Node
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[Export] private FieldService2D _fieldParent;
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[Export] private FarmingControls2D _farmingControls;
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[Signal] public delegate void ToolPickupEventHandler(bool success);
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[Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId);
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public override void _Ready()
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{
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@@ -17,20 +17,10 @@ public partial class VesnaBehaviour2D : Node
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#region Farming
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public void ActivateHoe(bool activate)
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public void ActivateTool(int toolId)
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{
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ActivateTool(activate, 0);
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}
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public void ActivateWateringCan(bool activate)
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{
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ActivateTool(activate, 1);
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}
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private void ActivateTool(bool activate , int toolId)
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{
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bool activated = _farmingControls.ActivateTool(activate, toolId);
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EmitSignal(SignalName.ToolPickup, activated);
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bool activated = _farmingControls.TryActivateTool(toolId);
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EmitSignal(SignalName.PickedUpTool, activated, toolId);
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}
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#endregion
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