InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works
This commit is contained in:
@@ -1,7 +1,6 @@
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[gd_scene load_steps=303 format=3 uid="uid://dbd1niu3tp8y5"]
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[gd_scene load_steps=302 format=3 uid="uid://dbd1niu3tp8y5"]
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[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
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[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
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[ext_resource type="Script" path="res://scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs" id="1_pkl5l"]
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[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
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[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
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[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farm/base_field.tscn" id="2_oq5hi"]
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[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farm/base_field.tscn" id="2_oq5hi"]
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[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="4_pkl5l"]
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[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="4_pkl5l"]
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@@ -1211,9 +1210,7 @@ animations = [{
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"speed": 25.0
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"speed": 25.0
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}]
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}]
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[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_farmingControls")]
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[node name="Player3d" type="Node3D"]
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script = ExtResource("1_pkl5l")
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_farmingControls = NodePath("FarmingControls")
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[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")]
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[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497)
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@@ -3,20 +3,21 @@
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[ext_resource type="Script" uid="uid://pemu31f6fe4l" path="res://scripts/CSharp/Common/SpriteSwitcher2D.cs" id="1_aktjx"]
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[ext_resource type="Script" uid="uid://pemu31f6fe4l" path="res://scripts/CSharp/Common/SpriteSwitcher2D.cs" id="1_aktjx"]
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[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="2_gxaiv"]
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[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="2_gxaiv"]
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[node name="SpriteSwitcher2d" type="Node2D" node_paths=PackedStringArray("_firstSprite", "_secondSprite")]
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[node name="SpriteSwitcher2d" type="Node2D" node_paths=PackedStringArray("_activeSprite", "_inactiveSprite")]
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script = ExtResource("1_aktjx")
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script = ExtResource("1_aktjx")
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_firstSprite = NodePath("FirstSprite")
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_activeSprite = NodePath("ActiveSprite")
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_secondSprite = NodePath("SecondSprite")
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_inactiveSprite = NodePath("InactiveSprite")
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_active = true
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[node name="FirstSprite" type="Sprite2D" parent="."]
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[node name="ActiveSprite" type="Sprite2D" parent="."]
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modulate = Color(0.00322664, 0.644252, 0.264198, 1)
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modulate = Color(0, 0.83, 0.332, 1)
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texture = ExtResource("2_gxaiv")
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texture = ExtResource("2_gxaiv")
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region_enabled = true
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region_enabled = true
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region_rect = Rect2(989, 189, 339, 1228)
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region_rect = Rect2(989, 189, 339, 1228)
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[node name="SecondSprite" type="Sprite2D" parent="."]
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[node name="InactiveSprite" type="Sprite2D" parent="."]
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visible = false
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visible = false
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modulate = Color(1, 0, 0, 1)
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modulate = Color(0.27, 0.27, 0.27, 1)
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texture = ExtResource("2_gxaiv")
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texture = ExtResource("2_gxaiv")
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region_enabled = true
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region_enabled = true
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region_rect = Rect2(1006, 197, 321, 1226)
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region_rect = Rect2(1006, 197, 321, 1226)
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@@ -113,16 +113,16 @@ position = Vector2(0, -296)
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motion_scale = Vector2(0.1, 0.1)
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motion_scale = Vector2(0.1, 0.1)
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motion_mirroring = Vector2(2048, 0)
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motion_mirroring = Vector2(2048, 0)
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[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/background color layer"]
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[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"]
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modulate = Color(0.607706, 0.894469, 0.564721, 1)
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modulate = Color(0.607706, 0.894469, 0.564721, 1)
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position = Vector2(4096, 0)
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scale = Vector2(2, 2)
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scale = Vector2(2, 2)
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texture = ExtResource("2_7b2ri")
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texture = ExtResource("2_7b2ri")
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centered = false
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centered = false
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offset = Vector2(0, -100)
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offset = Vector2(0, -100)
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[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"]
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[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/background color layer"]
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modulate = Color(0.607706, 0.894469, 0.564721, 1)
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modulate = Color(0.607706, 0.894469, 0.564721, 1)
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position = Vector2(4096, 0)
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scale = Vector2(2, 2)
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scale = Vector2(2, 2)
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texture = ExtResource("2_7b2ri")
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texture = ExtResource("2_7b2ri")
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centered = false
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centered = false
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@@ -697,33 +697,36 @@ position = Vector2(12080, 3296)
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[node name="BaseField4" parent="." instance=ExtResource("26_vbdb2")]
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[node name="BaseField4" parent="." instance=ExtResource("26_vbdb2")]
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position = Vector2(12080, 2544)
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position = Vector2(12080, 2544)
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[node name="Hoe Pickup" parent="." instance=ExtResource("27_klb81")]
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[node name="Hoe Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")]
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position = Vector2(3264, 2120)
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position = Vector2(3264, 2120)
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rotation = 3.3074
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rotation = 3.3074
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_sprites = NodePath("SpriteSwitcher2d")
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[node name="SpriteSwitcher2d" parent="Hoe Pickup" instance=ExtResource("28_p6n74")]
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[node name="SpriteSwitcher2d" parent="Hoe Pickup" instance=ExtResource("28_p6n74")]
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scale = Vector2(0.5, 0.5)
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scale = Vector2(0.5, 0.5)
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[node name="Watercan Pickup" parent="." instance=ExtResource("27_klb81")]
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[node name="Watercan Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")]
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position = Vector2(6216, 2248)
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position = Vector2(6216, 2248)
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_sprites = NodePath("SpriteSwitcher2d")
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_id = 1
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[node name="Label" parent="Watercan Pickup" index="1"]
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[node name="Label" parent="Watercan Pickup" index="1"]
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z_index = 1
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z_index = 1
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[node name="SpriteSwitcher2d" parent="Watercan Pickup" instance=ExtResource("28_p6n74")]
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[node name="SpriteSwitcher2d" parent="Watercan Pickup" instance=ExtResource("28_p6n74")]
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[node name="FirstSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="0"]
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[node name="ActiveSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="0"]
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texture = ExtResource("29_p6n74")
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texture = ExtResource("29_p6n74")
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region_rect = Rect2(-2, 1119, 430, 301)
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region_rect = Rect2(-2, 1135, 421, 292)
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[node name="SecondSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="1"]
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[node name="InactiveSprite" parent="Watercan Pickup/SpriteSwitcher2d" index="1"]
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texture = ExtResource("29_p6n74")
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texture = ExtResource("29_p6n74")
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region_rect = Rect2(1, 1127, 423, 301)
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region_rect = Rect2(1, 1138, 418, 288)
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[connection signal="Interacted" from="Hoe Pickup" to="Hoe Pickup/SpriteSwitcher2d" method="SwitchState"]
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[connection signal="PickedUpTool" from="YSorted/Player2d" to="Hoe Pickup" method="SetSpriteActiveState"]
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[connection signal="Switch" from="Hoe Pickup/SpriteSwitcher2d" to="YSorted/Player2d" method="ActivateHoe"]
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[connection signal="PickedUpTool" from="YSorted/Player2d" to="Watercan Pickup" method="SetSpriteActiveState"]
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[connection signal="Interacted" from="Watercan Pickup" to="Watercan Pickup/SpriteSwitcher2d" method="SwitchState"]
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[connection signal="Interacted" from="Hoe Pickup" to="YSorted/Player2d" method="ActivateTool"]
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[connection signal="Switch" from="Watercan Pickup/SpriteSwitcher2d" to="YSorted/Player2d" method="ActivateWateringCan"]
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[connection signal="Interacted" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"]
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[editable path="Hoe Pickup"]
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[editable path="Hoe Pickup"]
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[editable path="Watercan Pickup"]
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[editable path="Watercan Pickup"]
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@@ -6,10 +6,12 @@ public partial class InteractionArea2D : Node2D
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{
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{
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[Export] private Area2D _area;
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[Export] private Area2D _area;
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[Export] private Label _label;
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[Export] private Label _label;
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[Export] private SpriteSwitcher2D _sprites;
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[Export] private bool _showLabel = true;
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[Export] private bool _showLabel = true;
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[Export] private int _id;
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[Signal]
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[Signal]
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public delegate void InteractedEventHandler();
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public delegate void InteractedEventHandler(int id);
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public void OnPlayerEntered(Node2D player)
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public void OnPlayerEntered(Node2D player)
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{
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{
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@@ -27,7 +29,15 @@ public partial class InteractionArea2D : Node2D
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if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
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if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
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{
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{
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_label.Hide();
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_label.Hide();
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EmitSignal(SignalName.Interacted);
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EmitSignal(SignalName.Interacted, _id);
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}
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}
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public void SetSpriteActiveState(bool success, int id)
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{
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if (_id == id)
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{
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_sprites.SwitchState(!success);
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}
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}
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}
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}
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}
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}
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@@ -18,10 +18,32 @@ public partial class FarmingControls2D : Node2D
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#region Tools
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#region Tools
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public bool ActivateTool(bool activate, int toolId)
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/// <summary>
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/// If no tool has been set, then set the current tool to the incoming tool id.
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/// </summary>
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/// <param name="toolId">The id of the tool to activate if possible</param>
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/// <returns>If the tool in question was activated.</returns>
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public bool TryActivateTool(int toolId)
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{
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bool activate;
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//if our hands are empty, activate
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if (_toolId == -1)
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{
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activate = true;
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}
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else
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{
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//if we're already carrying a tool, deactivate or fail return
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if (_toolId == toolId)
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{
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activate = false;
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}
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else
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{
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{
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if(_toolId < 0)
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return false;
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return false;
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}
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}
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switch (toolId)
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switch (toolId)
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{
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{
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@@ -30,14 +52,14 @@ public partial class FarmingControls2D : Node2D
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break;
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break;
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case 1:
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case 1:
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_wateringCanSprite.Visible = activate;
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_wateringCanSprite.Visible = activate;
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break;
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break;
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default:
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default:
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_toolId = -1;
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_toolId = -1;
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break;
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break;
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}
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}
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_toolId = toolId;
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return !activate;
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_toolId = activate ? toolId : -1;
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return activate;
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}
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}
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#endregion
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#endregion
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@@ -8,7 +8,7 @@ public partial class VesnaBehaviour2D : Node
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[Export] private FieldService2D _fieldParent;
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[Export] private FieldService2D _fieldParent;
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[Export] private FarmingControls2D _farmingControls;
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[Export] private FarmingControls2D _farmingControls;
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[Signal] public delegate void ToolPickupEventHandler(bool success);
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[Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId);
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public override void _Ready()
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public override void _Ready()
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{
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{
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@@ -17,20 +17,10 @@ public partial class VesnaBehaviour2D : Node
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#region Farming
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#region Farming
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public void ActivateHoe(bool activate)
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public void ActivateTool(int toolId)
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{
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{
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ActivateTool(activate, 0);
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bool activated = _farmingControls.TryActivateTool(toolId);
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}
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EmitSignal(SignalName.PickedUpTool, activated, toolId);
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public void ActivateWateringCan(bool activate)
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{
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ActivateTool(activate, 1);
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}
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private void ActivateTool(bool activate , int toolId)
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{
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bool activated = _farmingControls.ActivateTool(activate, toolId);
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EmitSignal(SignalName.ToolPickup, activated);
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}
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}
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#endregion
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#endregion
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@@ -7,30 +7,30 @@ namespace Babushka.scripts.CSharp.Common;
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/// </summary>
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/// </summary>
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public partial class SpriteSwitcher2D : Node2D
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public partial class SpriteSwitcher2D : Node2D
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{
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{
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[Export] private Sprite2D _firstSprite;
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[Export] private Sprite2D _activeSprite;
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[Export] private Sprite2D _secondSprite;
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[Export] private Sprite2D _inactiveSprite;
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[Export] private bool _state = true;
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[Export] private bool _active = false;
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[Signal]
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public delegate void SwitchEventHandler(bool state);
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public override void _Ready()
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public override void _Ready()
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{
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{
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SetState();
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SetSprites();
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}
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}
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public void SwitchState()
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/// <summary>
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/// Switches the State of the Sprites to the opposite.
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/// Emits Switch Signal.
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/// </summary>
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public void SwitchState(bool state)
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{
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{
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_state = !_state;
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_active = state;
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EmitSignal(SignalName.Switch, _state);
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SetSprites();
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SetState();
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}
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}
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private void SetState()
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private void SetSprites()
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{
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{
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if(_firstSprite != null)
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if(_activeSprite != null)
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_firstSprite.Visible = _state;
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_activeSprite.Visible = _active;
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if(_secondSprite != null)
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if(_inactiveSprite != null)
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_secondSprite.Visible = !_state;
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_inactiveSprite.Visible = !_active;
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}
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}
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}
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}
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Reference in New Issue
Block a user