♻️ migrated the InteractionAreas currently used to the new format and removed the old code

This commit is contained in:
2025-11-04 17:20:15 +01:00
parent 8d616735f4
commit 8b77ca9bc5
15 changed files with 132 additions and 70 deletions
+3 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=485 format=3 uid="uid://c25udixd5m6l0"]
[gd_scene load_steps=486 format=3 uid="uid://c25udixd5m6l0"]
[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yd5ep"]
[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/PlayerMovement.cs" id="2_1vqmv"]
@@ -280,6 +280,7 @@
[ext_resource type="Texture2D" uid="uid://dsjj23763pej5" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0014.png" id="470_bmmei"]
[ext_resource type="AudioStream" uid="uid://ce5mxs2yrwgrh" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_01_R.wav" id="470_dnm27"]
[ext_resource type="Script" uid="uid://dx25g14a7xi4w" path="res://scripts/CSharp/Common/Audio/AudioPlayer.cs" id="471_2f15g"]
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="471_83c4i"]
[ext_resource type="AudioStream" uid="uid://fihv17va3r58" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_02_R.wav" id="471_e04c3"]
[ext_resource type="AudioStream" uid="uid://cvvjd2i6x047n" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_03_R.wav" id="472_g32y8"]
[ext_resource type="Texture2D" uid="uid://blh0t2ofqj2uq" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png" id="472_wdxsr"]
@@ -2155,6 +2156,7 @@ _eventResources = Array[Object]([ExtResource("469_t1d6r")])
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_wateringParticles")]
script = ExtResource("817_6nrw3")
_sceneKeyProvider = ExtResource("471_83c4i")
_fieldPrefab = ExtResource("818_16w6h")
_movingPlayer = NodePath("../CharacterBody2D")
_wateringParticles = NodePath("../pouring water vfx")