Added Inventory into babushka farming scene
This commit is contained in:
@@ -1,6 +1,7 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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/builds/
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# temporary files
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**/*.tmp
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@@ -4,11 +4,12 @@ importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://b3kyrsoobmkhp"
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valid=false
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path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
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[deps]
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source_file="res://art/mockups/3d/best_house_blender.blend"
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dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
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[params]
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@@ -3,25 +3,27 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c3gm7cog1gjrf"
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path="res://.godot/imported/house_prototypelayout.png-3dc0e35913507541b740c33ed9c45e44.ctex"
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path.s3tc="res://.godot/imported/house_prototypelayout.png-3dc0e35913507541b740c33ed9c45e44.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={}
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[deps]
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source_file="res://art/mockups/3d/textures/house_prototypelayout.png"
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dest_files=["res://.godot/imported/house_prototypelayout.png-3dc0e35913507541b740c33ed9c45e44.ctex"]
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dest_files=["res://.godot/imported/house_prototypelayout.png-3dc0e35913507541b740c33ed9c45e44.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -31,4 +33,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@@ -0,0 +1,69 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="builds/Babushka.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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Binary file not shown.
Binary file not shown.
@@ -61,3 +61,7 @@ expand_mode = 1
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[node name="InventoryTester" type="Node" parent="."]
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script = ExtResource("3_exrk4")
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_testItemToCreate = ExtResource("4_5fdxq")
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[node name="BabushkaUiTmpInventorySelect" type="Sprite2D" parent="."]
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position = Vector2(-648, 1020)
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texture = ExtResource("4_tiss4")
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=9 format=3 uid="uid://br7yq757cawts"]
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[gd_scene load_steps=10 format=3 uid="uid://br7yq757cawts"]
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[ext_resource type="PackedScene" uid="uid://dbd1niu3tp8y5" path="res://prefabs/Player3D.tscn" id="1_b1ibi"]
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[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_72r8y"]
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[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="4_r4sre"]
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[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="5_obfp0"]
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[ext_resource type="PackedScene" uid="uid://cf0jpuio8tgim" path="res://prefabs/interactions/sprite_switcher.tscn" id="6_r4sre"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
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@@ -51,7 +52,6 @@ shape = SubResource("SphereShape3D_0ptl4")
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[node name="FieldParent" type="Node3D" parent="."]
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[connection signal="Interacted" from="HoePickup" to="HoePickup/SpriteSwitcher Hoe" method="SwitchState"]
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[connection signal="Switch" from="HoePickup/SpriteSwitcher Hoe" to="Player3d" method="ActivateHoe"]
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[node name="Inventory" parent="." instance=ExtResource("5_obfp0")]
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[editable path="HoePickup"]
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