Vesna can walk diagonally now
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=476 format=3 uid="uid://c25udixd5m6l0"]
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[gd_scene load_steps=477 format=3 uid="uid://c25udixd5m6l0"]
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[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yd5ep"]
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[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/Player2D.cs" id="2_1vqmv"]
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[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/PlayerMovement.cs" id="2_1vqmv"]
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[ext_resource type="Script" uid="uid://n7oihifvqp23" path="res://scripts/CSharp/Common/Animation/VesnaAnimations.cs" id="3_f6xmn"]
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[ext_resource type="Texture2D" uid="uid://7jrac5ii3ah3" path="res://art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0001.png" id="3_tb2wl"]
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[ext_resource type="Texture2D" uid="uid://c06b551t2qlo6" path="res://art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0002.png" id="4_dy5kt"]
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[ext_resource type="Texture2D" uid="uid://bj2ssu0ixr0p1" path="res://art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png" id="6_3sina"]
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@@ -2071,14 +2072,12 @@ script = ExtResource("1_yd5ep")
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_farmingControls = NodePath("FarmingControls")
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_player2d = NodePath("CharacterBody2D")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite", "_wateringParticles") groups=["PlantGrowing"]]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." groups=["PlantGrowing"]]
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position = Vector2(0, 374)
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collision_layer = 4
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collision_mask = 3
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script = ExtResource("2_1vqmv")
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_speed = 1500.0
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_sprite = NodePath("visuals/Animated Sprites")
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_wateringParticles = NodePath("../pouring water vfx")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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z_index = 1
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@@ -2087,8 +2086,11 @@ position = Vector2(-24, -13)
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shape = SubResource("CircleShape2D_ssqtd")
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debug_color = Color(0.923708, 0.202722, 0.475262, 0.42)
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[node name="visuals" type="Node2D" parent="CharacterBody2D"]
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[node name="visuals" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_sprite", "_wateringParticles")]
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position = Vector2(0, -374)
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script = ExtResource("3_f6xmn")
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_sprite = NodePath("Animated Sprites")
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_wateringParticles = NodePath("../../pouring water vfx")
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[node name="Animated Sprites" type="AnimatedSprite2D" parent="CharacterBody2D/visuals"]
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position = Vector2(0, 450)
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