Vesna can walk diagonally now

This commit is contained in:
2025-08-02 15:08:38 +02:00
parent 2e21fb7e98
commit 8e0dced918
10 changed files with 151 additions and 67 deletions
+8 -6
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=476 format=3 uid="uid://c25udixd5m6l0"]
[gd_scene load_steps=477 format=3 uid="uid://c25udixd5m6l0"]
[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yd5ep"]
[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/Player2D.cs" id="2_1vqmv"]
[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/PlayerMovement.cs" id="2_1vqmv"]
[ext_resource type="Script" uid="uid://n7oihifvqp23" path="res://scripts/CSharp/Common/Animation/VesnaAnimations.cs" id="3_f6xmn"]
[ext_resource type="Texture2D" uid="uid://7jrac5ii3ah3" path="res://art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0001.png" id="3_tb2wl"]
[ext_resource type="Texture2D" uid="uid://c06b551t2qlo6" path="res://art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0002.png" id="4_dy5kt"]
[ext_resource type="Texture2D" uid="uid://bj2ssu0ixr0p1" path="res://art/animation/Vesna2D/Vesna Anims Sequences/B01-Idle/0004.png" id="6_3sina"]
@@ -2071,14 +2072,12 @@ script = ExtResource("1_yd5ep")
_farmingControls = NodePath("FarmingControls")
_player2d = NodePath("CharacterBody2D")
[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite", "_wateringParticles") groups=["PlantGrowing"]]
[node name="CharacterBody2D" type="CharacterBody2D" parent="." groups=["PlantGrowing"]]
position = Vector2(0, 374)
collision_layer = 4
collision_mask = 3
script = ExtResource("2_1vqmv")
_speed = 1500.0
_sprite = NodePath("visuals/Animated Sprites")
_wateringParticles = NodePath("../pouring water vfx")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
z_index = 1
@@ -2087,8 +2086,11 @@ position = Vector2(-24, -13)
shape = SubResource("CircleShape2D_ssqtd")
debug_color = Color(0.923708, 0.202722, 0.475262, 0.42)
[node name="visuals" type="Node2D" parent="CharacterBody2D"]
[node name="visuals" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_sprite", "_wateringParticles")]
position = Vector2(0, -374)
script = ExtResource("3_f6xmn")
_sprite = NodePath("Animated Sprites")
_wateringParticles = NodePath("../../pouring water vfx")
[node name="Animated Sprites" type="AnimatedSprite2D" parent="CharacterBody2D/visuals"]
position = Vector2(0, 450)