Vesna can walk diagonally now
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using Babushka.scripts.CSharp.Common.Inventory;
|
||||
using Babushka.scripts.CSharp.Common.Services;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.CharacterControls;
|
||||
|
||||
public partial class PlayerMovement : CharacterBody2D
|
||||
{
|
||||
[Export] private float _speed = 1000f;
|
||||
|
||||
private InventoryManager _inventoryManager;
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
bool anyActionPressed = false;
|
||||
Vector2 currentVelocity = Vector2.Zero;
|
||||
|
||||
if (!InputService.Instance.InputEnabled)
|
||||
return;
|
||||
|
||||
bool right = Input.IsActionPressed("move_right");
|
||||
bool left = Input.IsActionPressed("move_left");
|
||||
bool up = Input.IsActionPressed("move_up");
|
||||
bool down = Input.IsActionPressed("move_down");
|
||||
|
||||
if (up)
|
||||
{
|
||||
currentVelocity += new Vector2(0, -_speed);
|
||||
anyActionPressed = true;
|
||||
}
|
||||
|
||||
if (down)
|
||||
{
|
||||
currentVelocity += new Vector2(0, _speed);
|
||||
anyActionPressed = true;
|
||||
}
|
||||
|
||||
if (right)
|
||||
{
|
||||
currentVelocity += new Vector2(_speed, 0);
|
||||
|
||||
anyActionPressed = true;
|
||||
}
|
||||
|
||||
if (left)
|
||||
{
|
||||
currentVelocity += new Vector2(-_speed, 0);
|
||||
|
||||
anyActionPressed = true;
|
||||
}
|
||||
|
||||
if (anyActionPressed)
|
||||
{
|
||||
Velocity = currentVelocity;
|
||||
MoveAndSlide();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user