Vesna can walk diagonally now

This commit is contained in:
2025-08-02 15:08:38 +02:00
parent 2e21fb7e98
commit 8e0dced918
10 changed files with 151 additions and 67 deletions
@@ -0,0 +1,60 @@
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Services;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class PlayerMovement : CharacterBody2D
{
[Export] private float _speed = 1000f;
private InventoryManager _inventoryManager;
public override void _Process(double delta)
{
bool anyActionPressed = false;
Vector2 currentVelocity = Vector2.Zero;
if (!InputService.Instance.InputEnabled)
return;
bool right = Input.IsActionPressed("move_right");
bool left = Input.IsActionPressed("move_left");
bool up = Input.IsActionPressed("move_up");
bool down = Input.IsActionPressed("move_down");
if (up)
{
currentVelocity += new Vector2(0, -_speed);
anyActionPressed = true;
}
if (down)
{
currentVelocity += new Vector2(0, _speed);
anyActionPressed = true;
}
if (right)
{
currentVelocity += new Vector2(_speed, 0);
anyActionPressed = true;
}
if (left)
{
currentVelocity += new Vector2(-_speed, 0);
anyActionPressed = true;
}
if (anyActionPressed)
{
Velocity = currentVelocity;
MoveAndSlide();
}
}
}