Vesna can walk diagonally now
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@@ -35,7 +35,7 @@ public partial class PlantBehaviour2D : Node2D
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if (_field.FieldState != FieldState.Watered || _magicWordSaid != _magicWordNeeded)
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return;
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GetTree().CallGroup("PlantGrowing", Player2D.MethodName.PlayFarmingAnimation);
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//GetTree().CallGroup("PlantGrowing", PlayerMovement.MethodName.PlayFarmingAnimation);
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// todo:
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// find out why the last plant stage is being skipped the second time around
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switch (_state)
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