Added secondary outline mat and assigned it to inventory items
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bv3m12duf0dj6"]
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[ext_resource type="Shader" uid="uid://dsa3lv2as7q3b" path="res://shader/outline.gdshader" id="1_fxlom"]
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[resource]
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shader = ExtResource("1_fxlom")
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shader_parameter/allow_out_of_bounds = true
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shader_parameter/outline_thickness = 8.0
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shader_parameter/outline_color = Color(0.88, 0.54208, 0.4576, 1)
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