Added icon to slot
This commit is contained in:
@@ -1,12 +1,15 @@
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[gd_scene load_steps=8 format=3 uid="uid://cgjc4wurbgimy"]
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[gd_scene load_steps=11 format=3 uid="uid://cgjc4wurbgimy"]
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[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
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[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
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[ext_resource type="Texture2D" uid="uid://3ln8aleyxgp1" path="res://art/ui/UI/UI_bag_export_01.png" id="3_vvo7l"]
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[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
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[ext_resource type="Texture2D" uid="uid://dcidjcsqk12p1" path="res://art/ui/UI/UI_bag_export_02.png" id="4_df8i8"]
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[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://art/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
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[ext_resource type="PackedScene" uid="uid://c0kmdjeqkqrwv" path="res://prefabs/UI/Inventory/Slot.tscn" id="5_u7kje"]
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[ext_resource type="Resource" uid="uid://blr8tine5m0ma" path="res://resources/items/tomato.tres" id="7_l3npx"]
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[ext_resource type="Resource" uid="uid://c5yg3lx756v4v" path="res://resources/items/hoe.tres" id="7_vvo7l"]
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[ext_resource type="Resource" uid="uid://d1uuxp1lp4aro" path="res://resources/items/tomato_seed.tres" id="8_nw1un"]
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[ext_resource type="Resource" uid="uid://c7viddcd3kywp" path="res://resources/items/axe.tres" id="10_o7h8q"]
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[node name="CanvasLayer" type="CanvasLayer"]
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layer = 90
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@@ -370,4 +373,4 @@ offset_bottom = 612.0
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[node name="InventoryTester" type="Node" parent="Inventory"]
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script = ExtResource("3_exrk4")
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_testItemToCreate = ExtResource("4_5fdxq")
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_testItemsToCreate = Array[Object]([ExtResource("7_l3npx"), ExtResource("7_l3npx"), ExtResource("8_nw1un"), ExtResource("7_vvo7l"), ExtResource("10_o7h8q"), ExtResource("7_l3npx"), ExtResource("8_nw1un"), ExtResource("8_nw1un"), ExtResource("8_nw1un"), ExtResource("8_nw1un"), ExtResource("7_vvo7l")])
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://c0kmdjeqkqrwv"]
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[gd_scene load_steps=5 format=3 uid="uid://c0kmdjeqkqrwv"]
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[ext_resource type="Script" uid="uid://bh6wcyxh1f0cv" path="res://scripts/CSharp/Common/Inventory/SlotUi.cs" id="1_au0l0"]
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[ext_resource type="Texture2D" uid="uid://0p52bm8b1nrl" path="res://art/ui/UI/inventory_standard.png" id="2_7emux"]
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[ext_resource type="Texture2D" uid="uid://cfxibry711o16" path="res://art/ui/UI/icons/icon-scythe.png" id="3_n5ryf"]
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[sub_resource type="LabelSettings" id="LabelSettings_7emux"]
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font_size = 15
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@@ -15,7 +16,7 @@ offset_right = 100.0
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offset_bottom = 100.0
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script = ExtResource("1_au0l0")
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[node name="TextureRect" type="TextureRect" parent="."]
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[node name="SlotBackground" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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@@ -57,4 +58,18 @@ theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "999"
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horizontal_alignment = 2
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[node name="Icon" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 10.0
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offset_top = 10.0
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offset_right = -10.0
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offset_bottom = -10.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("3_n5ryf")
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expand_mode = 1
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[connection signal="gui_input" from="." to="." method="_on_gui_input"]
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@@ -1,10 +1,12 @@
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[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://cndd64batns31"]
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[gd_resource type="Resource" script_class="ItemResource" load_steps=3 format=3 uid="uid://cndd64batns31"]
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[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_8k5aa"]
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[ext_resource type="Texture2D" uid="uid://bh7oo5mypstyp" path="res://art/ui/UI/icons/icon-watercan.png" id="1_roi0v"]
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[resource]
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script = ExtResource("1_8k5aa")
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name = "Buck the Bucket"
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name = "Can"
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color = Color(0.336269, 0.489145, 0.825324, 1)
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icon = ExtResource("1_roi0v")
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maxStack = 1
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metadata/_custom_type_script = "uid://cbskymrxs6ksu"
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@@ -1,10 +1,12 @@
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[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://c5yg3lx756v4v"]
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[gd_resource type="Resource" script_class="ItemResource" load_steps=3 format=3 uid="uid://c5yg3lx756v4v"]
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[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_06nef"]
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[ext_resource type="Texture2D" uid="uid://cfxibry711o16" path="res://art/ui/UI/icons/icon-scythe.png" id="1_jd58x"]
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[resource]
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script = ExtResource("1_06nef")
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name = "Your Mom"
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name = "Hoe"
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color = Color(0.751421, 0.329615, 0.570911, 1)
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icon = ExtResource("1_jd58x")
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maxStack = 1
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metadata/_custom_type_script = "uid://cbskymrxs6ksu"
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@@ -0,0 +1,12 @@
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[gd_resource type="Resource" script_class="ItemResource" load_steps=3 format=3 uid="uid://blr8tine5m0ma"]
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[ext_resource type="Texture2D" uid="uid://c3wht0nakaki1" path="res://art/ui/UI/icons/icon-fruit-tomatoe.png" id="1_k7rt3"]
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[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_olvff"]
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[resource]
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script = ExtResource("1_olvff")
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name = "Tomato"
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color = Color(0.941176, 0, 0, 1)
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icon = ExtResource("1_k7rt3")
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maxStack = 20
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metadata/_custom_type_script = "uid://cbskymrxs6ksu"
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@@ -1,10 +1,12 @@
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[gd_resource type="Resource" script_class="ItemResource" load_steps=2 format=3 uid="uid://d1uuxp1lp4aro"]
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[gd_resource type="Resource" script_class="ItemResource" load_steps=3 format=3 uid="uid://d1uuxp1lp4aro"]
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[ext_resource type="Script" uid="uid://cbskymrxs6ksu" path="res://scripts/CSharp/Common/Inventory/ItemResource.cs" id="1_dustj"]
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[ext_resource type="Texture2D" uid="uid://ce04nexh36uwe" path="res://art/ui/UI/icons/icon-seed-tomatoe.png" id="1_u15c2"]
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[resource]
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script = ExtResource("1_dustj")
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name = "Tomato Seed"
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color = Color(0.135039, 0.307214, 0.333128, 1)
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icon = ExtResource("1_u15c2")
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maxStack = 20
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metadata/_custom_type_script = "uid://cbskymrxs6ksu"
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@@ -3,15 +3,14 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
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public partial class InventoryTestScript : Node
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{
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[Export]
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private ItemResource _testItemToCreate;
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[Export(PropertyHint.ArrayType)]
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private ItemResource[] _testItemsToCreate;
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public override void _Ready()
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{
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InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
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InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
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InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
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InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
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GD.Print("Added items");
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foreach (var itemResource in _testItemsToCreate)
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{
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InventoryManager.Instance.CreateItem(itemResource, InventoryManager.Instance.playerInventory);
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}
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}
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}
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@@ -46,15 +46,37 @@ public partial class InventoryUi : Control
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var inventorySlot = _playerInventory.Slots[i];
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var uiSlot = _slots.GetChild(i) as SlotUi;
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uiSlot!.nameLabel.Text = inventorySlot.itemInstance?.blueprint.name ?? "";
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uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
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uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
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if (inventorySlot.itemInstance != null)
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{
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var blueprint = inventorySlot.itemInstance.blueprint;
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var amount = inventorySlot.itemInstance.amount;
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var amountText = inventorySlot.itemInstance != null &&
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inventorySlot.itemInstance.amount != 1
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? inventorySlot.itemInstance.amount.ToString()
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: "";
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uiSlot!.amountLabel.Text = amountText;
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if (blueprint.icon != null)
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{
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// show icon
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uiSlot!.nameLabel.Text = "";
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uiSlot.icon.Texture = blueprint.icon;
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}
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else
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{
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// show name label
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uiSlot!.nameLabel.Text = inventorySlot.itemInstance.blueprint.name;
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uiSlot!.nameLabel.LabelSettings = uiSlot!.nameLabel.LabelSettings.Duplicate() as LabelSettings;
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uiSlot!.nameLabel.LabelSettings!.FontColor = inventorySlot.itemInstance?.blueprint.color ?? Colors.White;
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uiSlot.icon.Texture = null;
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}
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// amount
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uiSlot!.amountLabel.Text = amount != 1 ? amount.ToString() : "";
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}
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else
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{
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uiSlot!.nameLabel.Text = "";
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uiSlot!.icon.Texture = null;
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uiSlot!.amountLabel.Text = "";
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}
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}
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}
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@@ -10,6 +10,9 @@ public partial class ItemResource : Resource
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[Export]
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public Color color;
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[Export]
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public Texture2D? icon;
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[Export]
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public int maxStack;
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@@ -8,6 +8,7 @@ public partial class SlotUi : Control
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public Label nameLabel;
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public int index;
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public Label amountLabel;
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public TextureRect icon;
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[Signal] public delegate void ClickedEventHandler(int index);
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@@ -15,6 +16,7 @@ public partial class SlotUi : Control
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{
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nameLabel = GetNode<Label>("NameLabel");
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amountLabel = GetNode<Label>("AmountLabel");
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icon = GetNode<TextureRect>("Icon");
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}
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public void _on_gui_input(InputEvent ev)
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