Merge remote-tracking branch 'origin/c_sharp_setup' into inventory
This commit is contained in:
Generated
-1
@@ -1 +0,0 @@
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|||||||
Babushka
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||||||
@@ -4,12 +4,11 @@ importer="scene"
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|||||||
importer_version=1
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importer_version=1
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||||||
type="PackedScene"
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type="PackedScene"
|
||||||
uid="uid://b3kyrsoobmkhp"
|
uid="uid://b3kyrsoobmkhp"
|
||||||
path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
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valid=false
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||||||
|
|
||||||
[deps]
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[deps]
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||||||
|
|
||||||
source_file="res://art/mockups/3d/best_house_blender.blend"
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source_file="res://art/mockups/3d/best_house_blender.blend"
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||||||
dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
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||||||
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||||||
[params]
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[params]
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||||||
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||||||
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|||||||
+26
-10
@@ -1,11 +1,12 @@
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|||||||
[gd_scene load_steps=302 format=3 uid="uid://dbd1niu3tp8y5"]
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[gd_scene load_steps=303 format=3 uid="uid://dbd1niu3tp8y5"]
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||||||
|
|
||||||
[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
|
[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
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||||||
|
[ext_resource type="Script" uid="uid://bblprbhnbyv77" path="res://scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs" id="1_pkl5l"]
|
||||||
[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
|
[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
|
||||||
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_oq5hi"]
|
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_oq5hi"]
|
||||||
[ext_resource type="Script" uid="uid://r5tahuqvbucy" path="res://scripts/CSharp/Common/Camera/CameraPivot.cs" id="3_3trg2"]
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|
||||||
[ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="4_kngqo"]
|
[ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="4_kngqo"]
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||||||
[ext_resource type="Script" uid="uid://b1sscdr4ptec8" path="res://scripts/CSharp/Common/Farming/FarmingControls.cs" id="4_q5t2e"]
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[ext_resource type="Script" uid="uid://b1sscdr4ptec8" path="res://scripts/CSharp/Common/Farming/FarmingControls.cs" id="4_q5t2e"]
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||||||
|
[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="5_pkl5l"]
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||||||
[ext_resource type="Texture2D" uid="uid://dygkh117flcou" path="res://art/animation/vesna/Front/F01-Idle/0001.png" id="7_okmao"]
|
[ext_resource type="Texture2D" uid="uid://dygkh117flcou" path="res://art/animation/vesna/Front/F01-Idle/0001.png" id="7_okmao"]
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||||||
[ext_resource type="Texture2D" uid="uid://rwqptk0hk53" path="res://art/animation/vesna/Front/F01-Idle/0002.png" id="8_ctpgn"]
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[ext_resource type="Texture2D" uid="uid://rwqptk0hk53" path="res://art/animation/vesna/Front/F01-Idle/0002.png" id="8_ctpgn"]
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||||||
[ext_resource type="Texture2D" uid="uid://c5om11bu7mtvh" path="res://art/animation/vesna/Front/F01-Idle/0003.png" id="9_8n7il"]
|
[ext_resource type="Texture2D" uid="uid://c5om11bu7mtvh" path="res://art/animation/vesna/Front/F01-Idle/0003.png" id="9_8n7il"]
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||||||
@@ -1210,11 +1211,9 @@ animations = [{
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|||||||
"speed": 25.0
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"speed": 25.0
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||||||
}]
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}]
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||||||
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||||||
[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_hoeSprite", "_movingPlayer")]
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[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_farmingControls")]
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||||||
script = ExtResource("4_q5t2e")
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script = ExtResource("1_pkl5l")
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||||||
_hoeSprite = NodePath("CharacterBody3D/Farming/Hoe")
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_farmingControls = NodePath("FarmingControls")
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||||||
_fieldPrefab = ExtResource("2_oq5hi")
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||||||
_movingPlayer = NodePath("CharacterBody3D")
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||||||
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||||||
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")]
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[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")]
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||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497)
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||||||
@@ -1241,10 +1240,8 @@ region_rect = Rect2(52, 20, 648, 1175)
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|||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.119886, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.119886, 0)
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||||||
shape = SubResource("CapsuleShape3D_1vdrh")
|
shape = SubResource("CapsuleShape3D_1vdrh")
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||||||
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||||||
[node name="CameraPivot2" type="Node3D" parent="CharacterBody3D" node_paths=PackedStringArray("_subPivot")]
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[node name="CameraPivot2" type="Node3D" parent="CharacterBody3D"]
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||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.159723, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.159723, 0)
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||||||
script = ExtResource("3_3trg2")
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||||||
_subPivot = NodePath("SubPivot")
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||||||
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||||||
[node name="SubPivot" type="Node3D" parent="CharacterBody3D/CameraPivot2"]
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[node name="SubPivot" type="Node3D" parent="CharacterBody3D/CameraPivot2"]
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||||||
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||||||
@@ -1261,6 +1258,15 @@ billboard = 1
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|||||||
render_priority = 51
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render_priority = 51
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||||||
texture = ExtResource("4_kngqo")
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texture = ExtResource("4_kngqo")
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||||||
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||||||
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[node name="Watering can" type="Sprite3D" parent="CharacterBody3D/Farming"]
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||||||
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visible = false
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||||||
|
pixel_size = 0.002
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||||||
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billboard = 1
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||||||
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render_priority = 51
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||||||
|
texture = ExtResource("5_pkl5l")
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||||||
|
region_enabled = true
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||||||
|
region_rect = Rect2(-2, 1135, 425, 291)
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||||||
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||||||
[node name="Front" type="Node3D" parent="CharacterBody3D"]
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[node name="Front" type="Node3D" parent="CharacterBody3D"]
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||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.001, 0.1, 0.003)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.001, 0.1, 0.003)
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||||||
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||||||
@@ -1330,3 +1336,13 @@ render_priority = 50
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|||||||
sprite_frames = SubResource("SpriteFrames_4q8ml")
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sprite_frames = SubResource("SpriteFrames_4q8ml")
|
||||||
autoplay = "default"
|
autoplay = "default"
|
||||||
frame_progress = 0.481133
|
frame_progress = 0.481133
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||||||
|
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||||||
|
[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer")]
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||||||
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script = ExtResource("4_q5t2e")
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||||||
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_hoeSprite = NodePath("../CharacterBody3D/Farming/Hoe")
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||||||
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_wateringCanSprite = NodePath("../CharacterBody3D/Farming/Watering can")
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||||||
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_fieldPrefab = ExtResource("2_oq5hi")
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||||||
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_movingPlayer = NodePath("../CharacterBody3D")
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||||||
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metadata/_custom_type_script = "uid://b1sscdr4ptec8"
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||||||
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||||||
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[connection signal="WaterField" from="FarmingControls" to="." method="UseWateringCan"]
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||||||
|
|||||||
@@ -1,6 +1,6 @@
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|||||||
[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"]
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[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://b7vlkecrn0t5c" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
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[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
|
||||||
[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
|
[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
|
||||||
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
|
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://graphics/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
|
[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://graphics/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
|
||||||
@@ -42,6 +42,7 @@ columns = 10
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|||||||
[node name="SlotSelectContainer" type="Control" parent="SlotsContainer"]
|
[node name="SlotSelectContainer" type="Control" parent="SlotsContainer"]
|
||||||
custom_minimum_size = Vector2(1000, 100)
|
custom_minimum_size = Vector2(1000, 100)
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
anchors_preset = 7
|
||||||
anchor_left = 0.5
|
anchor_left = 0.5
|
||||||
anchor_top = 1.0
|
anchor_top = 1.0
|
||||||
anchor_right = 0.5
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anchor_right = 0.5
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||||||
|
|||||||
@@ -19,7 +19,7 @@ _showLabel = false
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|||||||
shape = SubResource("SphereShape3D_u7egi")
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shape = SubResource("SphereShape3D_u7egi")
|
||||||
|
|
||||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||||
transform = Transform3D(0.5, 0, 0, 0, -2.18557e-08, -0.5, 0, 0.5, -2.18557e-08, 0, 0, 0)
|
transform = Transform3D(0.4, 0, 0, 0, -1.74846e-08, -0.4, 0, 0.4, -1.74846e-08, 0, 0, 0)
|
||||||
pixel_size = 0.004
|
pixel_size = 0.004
|
||||||
texture = ExtResource("1_2cisk")
|
texture = ExtResource("1_2cisk")
|
||||||
script = ExtResource("2_u7egi")
|
script = ExtResource("2_u7egi")
|
||||||
|
|||||||
@@ -13,17 +13,17 @@ emission = Color(1, 1, 1, 1)
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|||||||
|
|
||||||
[node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")]
|
[node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")]
|
||||||
script = ExtResource("1_scmhv")
|
script = ExtResource("1_scmhv")
|
||||||
_trueSprite = NodePath("Hoe on")
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_trueSprite = NodePath("On Sprite")
|
||||||
_falseSprite = NodePath("Hoe off")
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_falseSprite = NodePath("Off Sprite")
|
||||||
|
|
||||||
[node name="Hoe on" type="Sprite3D" parent="."]
|
[node name="On Sprite" type="Sprite3D" parent="."]
|
||||||
modulate = Color(0, 0.996078, 0, 1)
|
modulate = Color(0, 0.996078, 0, 1)
|
||||||
pixel_size = 0.001
|
pixel_size = 0.001
|
||||||
billboard = 1
|
billboard = 1
|
||||||
texture = ExtResource("2_jv400")
|
texture = ExtResource("2_jv400")
|
||||||
region_rect = Rect2(484, 143, 365, 1317)
|
region_rect = Rect2(484, 143, 365, 1317)
|
||||||
|
|
||||||
[node name="Hoe off" type="Sprite3D" parent="."]
|
[node name="Off Sprite" type="Sprite3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626)
|
transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626)
|
||||||
visible = false
|
visible = false
|
||||||
modulate = Color(1, 0, 0, 1)
|
modulate = Color(1, 0, 0, 1)
|
||||||
|
|||||||
+5
-1
@@ -66,6 +66,10 @@ translation/id_counter=22
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|||||||
translation/locales=["de", "en"]
|
translation/locales=["de", "en"]
|
||||||
text/autopauses={}
|
text/autopauses={}
|
||||||
|
|
||||||
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[display]
|
||||||
|
|
||||||
|
window/size/always_on_top=true
|
||||||
|
|
||||||
[dotnet]
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[dotnet]
|
||||||
|
|
||||||
project/assembly_name="Babushka"
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project/assembly_name="Babushka"
|
||||||
@@ -129,7 +133,7 @@ interact={
|
|||||||
}
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}
|
||||||
ui_inventory_open_close={
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ui_inventory_open_close={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
ui_inventory_advance={
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ui_inventory_advance={
|
||||||
|
|||||||
@@ -1,10 +1,12 @@
|
|||||||
[gd_scene load_steps=10 format=3 uid="uid://br7yq757cawts"]
|
[gd_scene load_steps=12 format=3 uid="uid://br7yq757cawts"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dbd1niu3tp8y5" path="res://prefabs/Player3D.tscn" id="1_b1ibi"]
|
[ext_resource type="PackedScene" uid="uid://dbd1niu3tp8y5" path="res://prefabs/Player3D.tscn" id="1_b1ibi"]
|
||||||
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_72r8y"]
|
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_72r8y"]
|
||||||
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="4_r4sre"]
|
[ext_resource type="PackedScene" uid="uid://ob04y3syvo0e" path="res://prefabs/interaction_area.tscn" id="4_r4sre"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="5_obfp0"]
|
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="5_obfp0"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="5_r4sre"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cf0jpuio8tgim" path="res://prefabs/interactions/sprite_switcher.tscn" id="6_r4sre"]
|
[ext_resource type="PackedScene" uid="uid://cf0jpuio8tgim" path="res://prefabs/interactions/sprite_switcher.tscn" id="6_r4sre"]
|
||||||
|
[ext_resource type="Script" uid="uid://c6hh7m8wikv04" path="res://scripts/CSharp/Common/Farming/FieldService.cs" id="7_0ptl4"]
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
|
[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
|
||||||
|
|
||||||
@@ -34,13 +36,14 @@ shape = SubResource("BoxShape3D_t58di")
|
|||||||
|
|
||||||
[node name="Player3d" parent="." node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_b1ibi")]
|
[node name="Player3d" parent="." node_paths=PackedStringArray("_fieldParent") instance=ExtResource("1_b1ibi")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.51633, 0.725631, 3.57249)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.51633, 0.725631, 3.57249)
|
||||||
_fieldParent = NodePath("../FieldParent")
|
_fieldParent = NodePath("../FieldService")
|
||||||
|
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.618408, 0.785857, 0, -0.785857, 0.618408, -0.802612, 0, 4.73262)
|
transform = Transform3D(1, 0, 0, 0, 0.618408, 0.785857, 0, -0.785857, 0.618408, -0.802612, 0, 4.73262)
|
||||||
|
|
||||||
[node name="BaseField" parent="." instance=ExtResource("2_72r8y")]
|
[node name="BaseField" parent="." instance=ExtResource("2_72r8y")]
|
||||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.001, 0)
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.0574723, 0)
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="HoePickup" parent="." instance=ExtResource("4_r4sre")]
|
[node name="HoePickup" parent="." instance=ExtResource("4_r4sre")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, -1.06581e-14, 0, 1.06581e-14, 1, -4.327, 1.5, -3.447)
|
transform = Transform3D(1, 0, 0, 0, 1, -1.06581e-14, 0, 1.06581e-14, 1, -4.327, 1.5, -3.447)
|
||||||
@@ -50,8 +53,36 @@ shape = SubResource("SphereShape3D_0ptl4")
|
|||||||
|
|
||||||
[node name="SpriteSwitcher Hoe" parent="HoePickup" instance=ExtResource("6_r4sre")]
|
[node name="SpriteSwitcher Hoe" parent="HoePickup" instance=ExtResource("6_r4sre")]
|
||||||
|
|
||||||
[node name="FieldParent" type="Node3D" parent="."]
|
[node name="Watering Can Pickup" parent="." instance=ExtResource("4_r4sre")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, -1.06581e-14, 0, 1.06581e-14, 1, -2.3908, 1.5, -3.447)
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" parent="Watering Can Pickup/Area3D" index="0"]
|
||||||
|
shape = SubResource("SphereShape3D_0ptl4")
|
||||||
|
|
||||||
|
[node name="SpriteSwitcher Hoe" parent="Watering Can Pickup" instance=ExtResource("6_r4sre")]
|
||||||
|
|
||||||
|
[node name="On Sprite" parent="Watering Can Pickup/SpriteSwitcher Hoe" index="0"]
|
||||||
|
texture = ExtResource("5_r4sre")
|
||||||
|
region_enabled = true
|
||||||
|
region_rect = Rect2(-3, 1141, 423, 280)
|
||||||
|
|
||||||
|
[node name="Off Sprite" parent="Watering Can Pickup/SpriteSwitcher Hoe" index="1"]
|
||||||
|
texture = ExtResource("5_r4sre")
|
||||||
|
region_enabled = true
|
||||||
|
region_rect = Rect2(-3, 1137, 424, 285)
|
||||||
|
|
||||||
[node name="Inventory" parent="." instance=ExtResource("5_obfp0")]
|
[node name="Inventory" parent="." instance=ExtResource("5_obfp0")]
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="FieldService" type="Node3D" parent="."]
|
||||||
|
script = ExtResource("7_0ptl4")
|
||||||
|
metadata/_custom_type_script = "uid://c6hh7m8wikv04"
|
||||||
|
|
||||||
|
[connection signal="Interacted" from="HoePickup" to="HoePickup/SpriteSwitcher Hoe" method="SwitchState"]
|
||||||
|
[connection signal="Switch" from="HoePickup/SpriteSwitcher Hoe" to="Player3d" method="ActivateHoe"]
|
||||||
|
[connection signal="Interacted" from="Watering Can Pickup" to="Watering Can Pickup/SpriteSwitcher Hoe" method="SwitchState"]
|
||||||
|
[connection signal="Switch" from="Watering Can Pickup/SpriteSwitcher Hoe" to="Player3d" method="ActivateWateringCan"]
|
||||||
|
|
||||||
[editable path="HoePickup"]
|
[editable path="HoePickup"]
|
||||||
|
[editable path="Watering Can Pickup"]
|
||||||
|
[editable path="Watering Can Pickup/SpriteSwitcher Hoe"]
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System.Diagnostics;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.CharacterControls;
|
namespace Babushka.scripts.CSharp.Common.CharacterControls;
|
||||||
@@ -17,21 +18,25 @@ public partial class Player3D : CharacterBody3D
|
|||||||
[Export] private AnimatedSprite3D[] _backSpritesAnimated;
|
[Export] private AnimatedSprite3D[] _backSpritesAnimated;
|
||||||
|
|
||||||
private bool _sideFlipped;
|
private bool _sideFlipped;
|
||||||
|
private Vector2 _lastDirection;
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
var inputDir = Input.GetVector("move_left", "move_right", "move_up", "move_down");
|
var inputDir = Input.GetVector("move_left", "move_right", "move_down", "move_up");
|
||||||
if (inputDir == Vector2.Zero)
|
if (inputDir == Vector2.Zero)
|
||||||
|
{
|
||||||
|
if(_lastDirection != Vector2.Zero)
|
||||||
|
SwitchIdleSprites();
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
MoveOnInput(inputDir, delta);
|
MoveOnInput(inputDir, delta);
|
||||||
SwitchSprites(inputDir);
|
SwitchMovementSprites(inputDir);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MoveOnInput(Vector2 inputDir, double delta)
|
private void MoveOnInput(Vector2 inputDir, double delta)
|
||||||
{
|
{
|
||||||
inputDir = inputDir.Rotated(-_camera.GlobalRotation.Y);
|
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y * (-1))).Normalized();
|
||||||
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
|
||||||
if (direction != Vector3.Zero)
|
if (direction != Vector3.Zero)
|
||||||
Velocity = new Vector3(direction.X * _speed * (float) delta * Scale.X, Velocity.Y, direction.Z * _speed * (float) delta * Scale.Z);
|
Velocity = new Vector3(direction.X * _speed * (float) delta * Scale.X, Velocity.Y, direction.Z * _speed * (float) delta * Scale.Z);
|
||||||
else
|
else
|
||||||
@@ -40,20 +45,33 @@ public partial class Player3D : CharacterBody3D
|
|||||||
MoveAndSlide();
|
MoveAndSlide();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SwitchSprites(Vector2 inputDir)
|
private void SwitchIdleSprites()
|
||||||
|
{
|
||||||
|
if (_lastDirection.X != 0)
|
||||||
|
{
|
||||||
|
ActivateSprite(0, false, true, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(_lastDirection.Y <= 0.0f)
|
||||||
|
ActivateSprite(0, true, false, false);
|
||||||
|
|
||||||
|
if(_lastDirection.Y > 0.0f)
|
||||||
|
ActivateSprite(0, false, false, true);
|
||||||
|
|
||||||
|
_lastDirection = Vector2.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SwitchMovementSprites(Vector2 inputDir)
|
||||||
{
|
{
|
||||||
float X = inputDir.X;
|
float X = inputDir.X;
|
||||||
float Y = inputDir.Y;
|
float Y = inputDir.Y;
|
||||||
|
|
||||||
if (X == 0.0 && Y == 0.0)
|
_lastDirection = new Vector2(X, Y);
|
||||||
{
|
|
||||||
ActivateFrontSpriteIdle(0, true, false, false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (X != 0)
|
if (X != 0)
|
||||||
{
|
{
|
||||||
ActivateFrontSpriteIdle(1, false, true, false);
|
ActivateSprite(1, false, true, false);
|
||||||
|
|
||||||
if (X > 0.0f)
|
if (X > 0.0f)
|
||||||
{
|
{
|
||||||
@@ -74,20 +92,19 @@ public partial class Player3D : CharacterBody3D
|
|||||||
|
|
||||||
if (Y != 0)
|
if (Y != 0)
|
||||||
{
|
{
|
||||||
if (Y < 0.0f)
|
|
||||||
{
|
|
||||||
ActivateFrontSpriteIdle(1, false, false, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Y > 0.0f)
|
if (Y > 0.0f)
|
||||||
{
|
{
|
||||||
ActivateFrontSpriteIdle(0, true, false, false);
|
ActivateSprite(1, false, false, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Y < 0.0f)
|
||||||
|
{
|
||||||
|
ActivateSprite(1, true, false, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ActivateFrontSpriteIdle(int index, bool frontActive, bool sideActive, bool backActive)
|
private void ActivateSprite(int index, bool frontActive, bool sideActive, bool backActive)
|
||||||
{
|
{
|
||||||
DeactivateAll();
|
DeactivateAll();
|
||||||
_frontSpritesAnimated[index].Visible = frontActive;
|
_frontSpritesAnimated[index].Visible = frontActive;
|
||||||
|
|||||||
@@ -0,0 +1,46 @@
|
|||||||
|
using Babushka.scripts.CSharp.Common.Farming;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.Common.CharacterControls;
|
||||||
|
|
||||||
|
public partial class VesnaBehaviour : Node
|
||||||
|
{
|
||||||
|
[ExportGroup("Farming")]
|
||||||
|
[Export] private FieldService _fieldParent;
|
||||||
|
[Export] private FarmingControls _farmingControls;
|
||||||
|
|
||||||
|
[Signal] public delegate void ToolPickupEventHandler(bool success);
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
_farmingControls.FieldParent = _fieldParent;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Farming
|
||||||
|
|
||||||
|
public void ActivateHoe(bool activate)
|
||||||
|
{
|
||||||
|
ActivateTool(activate, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ActivateWateringCan(bool activate)
|
||||||
|
{
|
||||||
|
ActivateTool(activate, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ActivateTool(bool activate , int toolId)
|
||||||
|
{
|
||||||
|
bool success = false;
|
||||||
|
if (toolId == 0)
|
||||||
|
{
|
||||||
|
success = _farmingControls.ActivateHoe(activate);
|
||||||
|
}
|
||||||
|
else if (toolId == 1)
|
||||||
|
{
|
||||||
|
success = _farmingControls.ActivateWateringCan(activate);
|
||||||
|
}
|
||||||
|
EmitSignal(SignalName.ToolPickup, success);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
@@ -1,43 +1,86 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace Babushka.scripts.CSharp.Common.Farming;
|
namespace Babushka.scripts.CSharp.Common.Farming;
|
||||||
|
|
||||||
|
[GlobalClass]
|
||||||
public partial class FarmingControls : Node3D
|
public partial class FarmingControls : Node3D
|
||||||
{
|
{
|
||||||
[Export] private Sprite3D _hoeSprite;
|
[Export] private Sprite3D _hoeSprite;
|
||||||
|
[Export] private Sprite3D _wateringCanSprite;
|
||||||
[Export] private PackedScene _fieldPrefab;
|
[Export] private PackedScene _fieldPrefab;
|
||||||
[Export] private Node _fieldParent;
|
|
||||||
[Export] private Node3D _movingPlayer;
|
[Export] private Node3D _movingPlayer;
|
||||||
|
|
||||||
|
public FieldService FieldParent;
|
||||||
|
|
||||||
private bool _hoeInHand = false;
|
private bool _hoeInHand = false;
|
||||||
public void ActivateHoe(bool activate)
|
private bool _waterCanInHand = false;
|
||||||
|
|
||||||
|
#region Tools
|
||||||
|
|
||||||
|
public bool ActivateHoe(bool activate)
|
||||||
{
|
{
|
||||||
_hoeSprite.Visible = !activate;
|
bool success = ActivateTool(activate, _hoeSprite);
|
||||||
_hoeInHand = !activate;
|
_hoeInHand = success;
|
||||||
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool ActivateWateringCan(bool activate)
|
||||||
|
{
|
||||||
|
bool success = ActivateTool(activate, _wateringCanSprite);
|
||||||
|
_waterCanInHand = success;
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ActivateTool(bool activate, Sprite3D tool)
|
||||||
|
{
|
||||||
|
tool.Visible = !activate;
|
||||||
|
return !activate;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
public override void _Input(InputEvent @event)
|
public override void _Input(InputEvent @event)
|
||||||
{
|
{
|
||||||
if (@event.IsActionPressed("click") && _hoeInHand)
|
if (@event.IsActionPressed("click") && _hoeInHand)
|
||||||
{
|
{
|
||||||
MakeField();
|
MakeField();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (@event.IsActionPressed("click") && _waterCanInHand)
|
||||||
|
{
|
||||||
|
WaterTheField();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WaterTheField()
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MakeField()
|
private void MakeField()
|
||||||
{
|
{
|
||||||
if(_fieldParent == null || _fieldPrefab == null)
|
if(FieldParent == null || _fieldPrefab == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Node fieldInstance = _fieldPrefab.Instantiate();
|
Node fieldInstance = _fieldPrefab.Instantiate();
|
||||||
|
|
||||||
if (fieldInstance is Node3D field3d)
|
if (fieldInstance is Node3D field3d)
|
||||||
{
|
{
|
||||||
field3d.Position = _movingPlayer.GlobalPosition;
|
Vector3 playerPos = _movingPlayer.GlobalPosition;
|
||||||
|
playerPos = new Vector3(AdjustValue(playerPos.X), 0.1f, AdjustValue(playerPos.Z));
|
||||||
|
field3d.Position = playerPos;
|
||||||
|
Vector2I intPosition = new Vector2I((int) playerPos.X, (int) playerPos.Z);
|
||||||
|
FieldParent.AddEntry(intPosition, FieldState.Tilled);
|
||||||
}
|
}
|
||||||
|
|
||||||
_fieldParent.AddChild(fieldInstance);
|
|
||||||
|
|
||||||
|
|
||||||
|
FieldParent.AddChild(fieldInstance);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float AdjustValue(float value)
|
||||||
|
{
|
||||||
|
return Mathf.Floor(value);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -13,15 +13,23 @@ public enum FieldState
|
|||||||
public partial class FieldBehaviour : Sprite3D
|
public partial class FieldBehaviour : Sprite3D
|
||||||
{
|
{
|
||||||
[Export] private Texture2D Tilled;
|
[Export] private Texture2D Tilled;
|
||||||
[Export] private Texture3D Watered;
|
[Export] private Texture2D Watered;
|
||||||
[Export] private FieldState FieldState = FieldState.Empty;
|
[Export] private FieldState FieldState = FieldState.Empty;
|
||||||
|
|
||||||
|
public Vector2 FieldPosition;
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
Texture = Tilled;
|
Texture = Tilled;
|
||||||
base._Ready();
|
base._Ready();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Water()
|
||||||
|
{
|
||||||
|
FieldState = FieldState.Watered;
|
||||||
|
Texture = Watered;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called when the player enters the field'S interaction area and presses <E>.
|
/// Called when the player enters the field'S interaction area and presses <E>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using Godot;
|
||||||
|
using Godot.Collections;
|
||||||
|
|
||||||
|
namespace Babushka.scripts.CSharp.Common.Farming;
|
||||||
|
|
||||||
|
[GlobalClass]
|
||||||
|
public partial class FieldService : Node3D
|
||||||
|
{
|
||||||
|
[Export] private Dictionary<Vector2I, FieldState> fields = new Dictionary<Vector2I, FieldState>();
|
||||||
|
|
||||||
|
//Create
|
||||||
|
|
||||||
|
public void AddEntry(Vector2I key, FieldState state)
|
||||||
|
{
|
||||||
|
fields.Add(key, state);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read
|
||||||
|
|
||||||
|
public FieldState Get(Vector2I key)
|
||||||
|
{
|
||||||
|
return fields[key];
|
||||||
|
}
|
||||||
|
|
||||||
|
//Update
|
||||||
|
public void UpdateEntry(Vector2I fieldPosition, FieldState state)
|
||||||
|
{
|
||||||
|
if (fields.ContainsKey(fieldPosition))
|
||||||
|
{
|
||||||
|
fields[fieldPosition] = state;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AddEntry(fieldPosition, state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Delete
|
||||||
|
|
||||||
|
public void RemoveEntry(Vector2I fieldPosition)
|
||||||
|
{
|
||||||
|
if (fields.ContainsKey(fieldPosition))
|
||||||
|
{
|
||||||
|
fields.Remove(fieldPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user