🚧 WIP: trying to rework the detection system (it fails)
This commit is contained in:
+4
-2
@@ -9,7 +9,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="_builds/Babushka_win_0_5/Babushka.exe"
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export_path="_builds/Babushka_showcase_6a/Babushka.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -26,6 +26,7 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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@@ -79,7 +80,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="_builds/Babushka_linux_0_5/Babushka.x86_64"
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export_path="_builds/Babushka_showcase_lux_06a/Babushka.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -96,6 +97,7 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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@@ -1,12 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://pflu0uaig7vv"]
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[gd_scene load_steps=4 format=3 uid="uid://pflu0uaig7vv"]
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[ext_resource type="Script" uid="uid://ccc6m6c5khd2x" path="res://scripts/CSharp/Common/CharacterControls/DetectionCross.cs" id="1_va8tx"]
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[ext_resource type="PackedScene" uid="uid://dugr6ff1g7hi0" path="res://prefabs/interactions/detector.tscn" id="2_8hh05"]
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[ext_resource type="Script" uid="uid://b4n0nlu4ckqga" path="res://scripts/CSharp/Common/CharacterControls/RaycastDetector.cs" id="2_va8tx"]
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[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_detector")]
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[node name="DetectionCross" type="Node2D" node_paths=PackedStringArray("_collider", "_detector")]
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script = ExtResource("1_va8tx")
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_detector = NodePath("detector")
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_xOffset = 400.0
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_yOffset = 300.0
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_collider = NodePath("detector")
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_detector = NodePath("Raycast")
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_xOffset = 200.0
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_yOffset = 200.0
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[node name="Raycast" type="RayCast2D" parent="."]
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top_level = true
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target_position = Vector2(257, -149)
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collide_with_areas = true
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script = ExtResource("2_va8tx")
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[node name="detector" parent="." instance=ExtResource("2_8hh05")]
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@@ -2,13 +2,13 @@
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[ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qwv4c"]
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size = Vector2(100, 400)
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[sub_resource type="CircleShape2D" id="CircleShape2D_6pib0"]
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radius = 200.0
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[node name="detector" type="Area2D"]
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collision_layer = 4
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script = ExtResource("1_6pib0")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_qwv4c")
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shape = SubResource("CircleShape2D_6pib0")
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debug_color = Color(0.9459047, 7.2196126e-06, 0.5925879, 0.41960785)
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://cqc72e4hq6bcd"]
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[gd_scene load_steps=7 format=3 uid="uid://cqc72e4hq6bcd"]
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[ext_resource type="Script" uid="uid://ckp413wrub5fm" path="res://scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs" id="1_5ajrf"]
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[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_o1drf"]
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[ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/simple_interactable_outline.tres" id="2_qoey7"]
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[ext_resource type="Script" uid="uid://cp2q4k62sjo6h" path="res://scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs" id="3_2wrrq"]
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@@ -13,13 +14,15 @@ default_font_size = 30
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[node name="InteractionArea" type="Node2D" node_paths=PackedStringArray("_area", "_label")]
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script = ExtResource("1_5ajrf")
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_interactableToTrigger = ExtResource("2_o1drf")
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_area = NodePath("Area2D")
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_label = NodePath("Area2D/CanvasLayer/MarginContainer/Label")
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_outlineMaterial = ExtResource("2_qoey7")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="." node_paths=PackedStringArray("interactionArea2D")]
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collision_mask = 4
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script = ExtResource("3_2wrrq")
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interactionArea2D = NodePath("..")
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[node name="CollisionShape3D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_npluf")
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@@ -176,6 +176,7 @@ directories/tres_directory={
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"unselected_stylebox": "res://addons/dialogic/Editor/Events/styles/unselected_stylebox.tres",
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"var_ColorTestValue": "res://resources/low code/test/var_ColorTestValue.tres",
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"var_Counter": "res://resources/low code/test/var_Counter.tres",
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"var_interactableToTrigger": "res://resources/low code/interactables/var_interactableToTrigger.tres",
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"var_sceneNameProvider": "res://resources/low code/farming/var_sceneNameProvider.tres",
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"var_wateredFieldPosition": "res://resources/low code/farming/var_wateredFieldPosition.tres",
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"vesna_style": "res://addons/dialogic/vesna_style.tres",
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@@ -0,0 +1,8 @@
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[gd_resource type="Resource" script_class="VariableResource" load_steps=2 format=3 uid="uid://clwqh3w5aqi5e"]
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[ext_resource type="Script" uid="uid://dtvx2cakx0bey" path="res://scripts/CSharp/Low Code/Variables/VariableResource.cs" id="1_casar"]
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[resource]
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script = ExtResource("1_casar")
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Payload = null
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metadata/_custom_type_script = "uid://dtvx2cakx0bey"
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@@ -7,4 +7,16 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
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/// </summary>
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public partial class DetectableInteractionArea : Area2D
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{
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[Export] public InteractionArea2D interactionArea2D;
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public void Detected()
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{
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GD.Print("Detected " + interactionArea2D.GetParent().Name);
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interactionArea2D.IsSelectedByDetector = true;
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}
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public void NoLongerDetected()
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{
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interactionArea2D.IsSelectedByDetector = false;
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}
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}
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@@ -7,7 +7,8 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
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/// </summary>
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public partial class DetectionCross : Node2D
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{
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[Export] private Detector _detector;
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[Export] private Detector _collider;
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[Export] private RaycastDetector _detector;
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[Export] private float _xOffset;
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[Export] private float _yOffset;
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@@ -17,6 +18,8 @@ public partial class DetectionCross : Node2D
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/// <param name="direction"></param>
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public void SetDirection(Vector2 direction)
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{
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_detector.Position = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
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Vector2 newPos = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
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_collider.GlobalPosition = newPos;
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_detector.TargetPosition = newPos;
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}
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}
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@@ -1,5 +1,6 @@
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using Babushka.scripts.CSharp.Common.Services;
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Common.CharacterControls;
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@@ -41,7 +42,7 @@ public partial class Detector : Area2D
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/// Called every time this node enters an Area2D.
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/// </summary>
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/// <param name="area"></param>
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public void OnEnteredInteractable(Node area)
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public void OnEnteredInteractable(Area2D area)
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{
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if (!_active || !InputService.Instance.InputEnabled)
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return;
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@@ -56,13 +57,14 @@ public partial class Detector : Area2D
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/// Called whenever this node exits an Area2D.
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/// </summary>
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/// <param name="area"></param>
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public void OnExitedInteractable(Node area)
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public void OnExitedInteractable(Area2D area)
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{
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if (!_active || !InputService.Instance.InputEnabled)
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return;
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if (area is DetectableInteractionArea interactionArea2D)
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{
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EmitSignal(SignalName.InteractableExited);
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}
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}
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Babushka.scripts.CSharp.Common.Services;
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using Babushka.scripts.CSharp.Low_Code.Variables;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.CharacterControls;
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@@ -28,6 +29,8 @@ public partial class InteractionArea2D : Node2D
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set => _active = value;
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}
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public bool IsSelectedByDetector { get; set; } = false;
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public void SetActiveInverse(bool active)
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{
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IsActive = !active;
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@@ -52,6 +55,9 @@ public partial class InteractionArea2D : Node2D
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if (!_useOutline)
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return;
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if (!IsSelectedByDetector)
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return;
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foreach (var sprite in _spritesToOutline)
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{
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sprite.Material = _outlineMaterial;
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@@ -77,6 +83,9 @@ public partial class InteractionArea2D : Node2D
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if (!_active || !InputService.Instance.InputEnabled)
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return;
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if(!IsSelectedByDetector)
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return;
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if (@event.IsAction("interact") && @event.IsPressed())
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{
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TryInteract();
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@@ -0,0 +1,40 @@
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using Godot;
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namespace Babushka.scripts.CSharp.Common.CharacterControls;
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public partial class RaycastDetector : RayCast2D
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{
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[Export] private bool _active = true;
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private DetectableInteractionArea? _lastDetected;
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public bool IsActive
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{
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get => _active;
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set
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{
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Visible = value;
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_active = value;
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}
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}
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public override void _PhysicsProcess(double delta)
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{
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if (!_active)
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return;
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if (IsColliding())
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{
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if (GetCollider() is DetectableInteractionArea interactionArea)
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{
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if (_lastDetected != null && _lastDetected != interactionArea)
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{
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_lastDetected.NoLongerDetected();
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}
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_lastDetected = interactionArea;
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interactionArea.Detected();
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}
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}
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}
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}
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@@ -0,0 +1 @@
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uid://b4n0nlu4ckqga
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