🐛 Fixed ObjectNotDisposedException on Well in beetroot scene
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@@ -7,11 +7,16 @@ public partial class WellBehaviour : Node2D
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{
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[Export] private InteractionArea2D _interactionArea;
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public override void _Ready()
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public override void _EnterTree()
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{
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WateringCanState.WateringCanActiveStateChanged += OnWateringCanStateChanged;
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}
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public override void _ExitTree()
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{
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WateringCanState.WateringCanActiveStateChanged -= OnWateringCanStateChanged;
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}
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private void OnWateringCanStateChanged(bool state)
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{
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_interactionArea.IsActive = state;
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