Made trash object delete its entity when collected
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@@ -5,7 +5,7 @@ using Godot.Collections;
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/// <summary>
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/// Simple collectible scene objects with saveable state.
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/// </summary>
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public partial class TrashObject : Sprite2D, ISaveable
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public partial class TrashObject : Sprite2D, ISaveable // deprecated
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{
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private bool _collected;
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