Made trash object delete its entity when collected

This commit is contained in:
jonathan
2026-02-04 15:32:11 +01:00
parent 628da80ed3
commit 971d8d461b
9 changed files with 46 additions and 23 deletions
@@ -154,4 +154,12 @@ public partial class EntityManager : Node
#endregion
public void RemoveEntity(Entity entity)
{
_allEntities.Remove(entity);
if (entity is PositionalEntity positionalEntity)
{
positionalEntity.RemoveEntityNode();
}
}
}
@@ -1,4 +1,5 @@
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
using Godot;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
@@ -11,4 +12,11 @@ public static class EntityManagerUtil
self.AddEntity(entity);
}
public static bool IsValid<T>(this T? node) where T : GodotObject
{
return node != null
&& GodotObject.IsInstanceValid(node)
&& !node.IsQueuedForDeletion();
}
}