Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.

This commit is contained in:
2025-11-11 12:15:30 +01:00
parent fe1dd2bcc1
commit 97dcadf07a
9 changed files with 61 additions and 54 deletions
@@ -15,6 +15,7 @@ public partial class FarmingControls2D : Node2D
[Export] private CpuParticles2D _wateringParticles;
[Export] private float _wateringCanParticlesVerticalOffset = 50f;
[Export] private Vector2I _fieldOffsetVector = new Vector2I(735, 651);
[Export] private Node2D _fieldParent;
private int _toolId = -1;
private bool _wateringCanFilled = false;
@@ -143,13 +144,11 @@ public partial class FarmingControls2D : Node2D
// reposition and reparent the instance
field2d.Position = new Vector2(fieldPosition.X, fieldPosition.Y);
FieldService.Instance.AddChild(fieldInstance);
_fieldParent.AddChild(fieldInstance);
EmitSignal(SignalName.FieldCreated);
}
}
}
#endregion
}
@@ -1,6 +1,7 @@
using System;
using Babushka.scripts.CSharp.Common.CharacterControls;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
@@ -20,6 +21,7 @@ public partial class FieldBehaviour2D : Sprite2D
[Export] public Node2D PlantingPlaceholder;
[Export] public ItemRepository ItemRepository;
[Export] public InteractionArea2D FieldInteractionArea;
[Export] public VariableResource _sceneKeyProvider;
public Vector2 FieldPosition;
@@ -52,6 +54,7 @@ public partial class FieldBehaviour2D : Sprite2D
public override void _Ready()
{
UpdateFieldState(FieldState);
FieldService.Instance.TryAddEntry(_sceneKeyProvider.Payload.AsString(), (Vector2I) GlobalPosition, this);
int randomIndex = new Random().Next(0, _maskTexture.Length);
_maskSprite.Texture = _maskTexture[randomIndex];
_outlineSprite.Texture = _maskOutlineTextures[randomIndex];
@@ -24,6 +24,7 @@ public partial class FieldService : Node
//Create
public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field)
{
GD.Print("Trying to add a field at: " + position);
if (_outerDict != null )
{
FieldsInScene innerDict;
@@ -0,0 +1,14 @@
using Godot;
namespace Babushka.scripts.CSharp.Low_Code.Variables;
public partial class VariableSetter : Node
{
[Export] private VariableResource _variableResource;
[Export] private Variant _payloadToSet;
public void Set()
{
_variableResource.Payload = _payloadToSet;
}
}
@@ -0,0 +1 @@
uid://dfpyjxivcuidr