✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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@@ -1,6 +1,7 @@
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using System;
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using Babushka.scripts.CSharp.Common.CharacterControls;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Low_Code.Variables;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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@@ -20,6 +21,7 @@ public partial class FieldBehaviour2D : Sprite2D
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[Export] public Node2D PlantingPlaceholder;
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[Export] public ItemRepository ItemRepository;
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[Export] public InteractionArea2D FieldInteractionArea;
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[Export] public VariableResource _sceneKeyProvider;
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public Vector2 FieldPosition;
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@@ -52,6 +54,7 @@ public partial class FieldBehaviour2D : Sprite2D
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public override void _Ready()
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{
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UpdateFieldState(FieldState);
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FieldService.Instance.TryAddEntry(_sceneKeyProvider.Payload.AsString(), (Vector2I) GlobalPosition, this);
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int randomIndex = new Random().Next(0, _maskTexture.Length);
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_maskSprite.Texture = _maskTexture[randomIndex];
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_outlineSprite.Texture = _maskOutlineTextures[randomIndex];
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