🐛 fixed beets double spawning bug
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@@ -27,6 +27,7 @@ public partial class PlantBehaviour2D : Node2D
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[ExportGroup("PlantConfig")]
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[Export] private string _prefabPath;
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[Export] private VariableNode _lifecycle;
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[Export] private int _daysWatered;
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private string _magicWordDialogicEventName = "MagicWord";
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private Sprite2D? _currentPlantSprite = null;
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@@ -34,7 +35,6 @@ public partial class PlantBehaviour2D : Node2D
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private bool _calledOnReady = false;
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private int _dayPlanted;
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private int _currentDay;
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private int _daysWatered;
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public PlantState State
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{
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