Added basic action animation
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Fight;
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public partial class ActionAnimationController : Node
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{
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#region Shortcuts
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private FightWorld.FightHappeningData HappeningData => FightWorld.Instance.fightHappeningData ?? throw new NoFightHappeningException();
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#endregion
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[Export] private AllFightersVisual _allFightersVisual = null!;
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public void StateEnter()
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{
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_ = HappeningData.actionStaging!.AnimateAction(_allFightersVisual);
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}
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public void StateExit()
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{
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}
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}
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